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(1 edit)

Cute concept!

The art style is charming, though the player character looks jarringly out of place. 

Writing is fun and, although brief, gives me a sense of humor and playful setting. I enjoyed the random ending text. Perhaps expand the concept to cheers/jeers from the aliens in the stands?

Boss pushes player outside of the visible screen area and it seems like I just have to wait for him to attack to get past into a place I can see the character.

Gameplay feels a bit simplistic, but perhaps the choices aren't telegraphed enough to me as a player. I tried the first boss a few times but couldn't beat him. It seemed like my only choice was to just hit him and avoid the projectile now and then, but his health is quite high so I couldn't kill him before death.

I like the powerups. Could be fun to have some theming for that, like aliens throwing down treats for their favorite gladiator.

The intro screen should either not play or be skippable in entireity on replay.

Thanks for playing our game and the feedback! We'll think about adding sfx for the aliens in the stands!

For the boss pushing players outside of the visible screen area, is this for the first or second boss or both?

For the first boss, you need to time your jumps just right to avoid the charging attack. As other comments have stated, the jump itself needs to be fixed so it doesn't have to be so precise for the player to avoid. I can assure you its possible though!

We'll work on the theming, and the original plan was to have the aliens throw them in actually aha. We ran out of time to put in the MC animation so we used Unity assets, best to have something than nothing. And lastly, we will look into making the intro screen skippable, thanks!

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For pushing outside of the arena, it was first boss. I never beat him. I did not notice a charge attack at all, he was always in melee range as I smacked at him. Sometimes he was a bit further away, but because I was pushed outside of the screen, my focus was on moving back into visibility, not watching the boss. His charge was not clearly telegraphed to me, but I don't play games like this very often so I might be missing common tropes and mechanics of this genre.

When I said charge attack, I meant that there are points in the game where the boss should move away and then run towards the player at a fast speed. What version of the game did you play? On desktop, browser minimized, or browser fullscreen. The player and boss should not be outside of the camera, and if they are this might be a resolution issue.

Browser, both fullscreen and inline.

Alright, that's very weird because it works fine for me in browser but I'll do further testing on different browser versions and screen sizes. Thanks!