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(+1)

-There's one with each character/room pairing when the temptation bar fills. 

-If you fail an audit, you can send each character to reduce the reputation damage once for a bonus scene. The audit events are not available for the first and last one.

-There's minor events at Theater interaction, Kennels observation and Stable maintenance.

More to come in future updates. I want to add training rooms and night events in the next update along with a new room.

(+1)

Does it look like the temptation scenes are going to stick with 1 per character per room, or will a future update add a "level 2" to them? I ask because several of the scenes in the rooms from v1 seemed pretty foreplay-esque, but everybody's kennel scene seems to be fairly all-out from the start. Obviously any scenes like this could be several updates away, I just wanna know whether I should consider the centaur or the prismheart stories to be 'finished', so to speak.

Also the UI update looks great and I'm really grooving with combat in this version, it's all looking really promising!

(+1)

I want to have more variety with the scenes before the end. It all depends on how long I continue development. One temptation event per character is what I consider the minimum for a room to be "functional". The next few updates will focus on night event, training room events, and new rooms. After that, I think there's a good chance that I'll add a second temptation event level to at least some of the pairings.

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Good to hear! I agree that it makes sense to focus on breadth over depth at this stage, but it's nice to know I can potentially look forward to Lizzie getting splattered with centaur cum greater depth to the mini-stories further down the line.

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That's one of the main issues my games tend to have at this stage. I like having a large cast of characters and unique gameplay, which spreads my development time very thin for the first few updates. I'm already thinking of making something a little more focused next year.