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(+1)

I want to have more variety with the scenes before the end. It all depends on how long I continue development. One temptation event per character is what I consider the minimum for a room to be "functional". The next few updates will focus on night event, training room events, and new rooms. After that, I think there's a good chance that I'll add a second temptation event level to at least some of the pairings.

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Good to hear! I agree that it makes sense to focus on breadth over depth at this stage, but it's nice to know I can potentially look forward to Lizzie getting splattered with centaur cum greater depth to the mini-stories further down the line.

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That's one of the main issues my games tend to have at this stage. I like having a large cast of characters and unique gameplay, which spreads my development time very thin for the first few updates. I'm already thinking of making something a little more focused next year.