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Wow thanks for playing, recording, and giving useful feedback!

1. We will tweak both the grinding collisions width and air control, we don't want this to be too easy neither but maybe right now it is adjusted to our own level, (people who plays the game everyday to work on it) making it very hard to normal new players.

2. Yes, the keyboard and mouse was a bit neglected and it is my own fault. I did not and still don't have a clear vision on how to make it feel good, but I'll keep thinking on what I can do about that.

3. Well, I did put this secret input Lt+Rt (rmb+lmb) when going faster than 15km/h. However I think braking by orienting yourself 90 degrees is the real way to go, both in style and game feel, but maybe this is more a subjective opinion than I thought. I will also increase slightly air control, as mentionned on 1. Thanks for your input there. :)

4. Yeah, we'll work on that. Tiny team, big project, no fundings, but we'll make it. :)

5. Yes you found that too. This is the unfinished Drone menu. The camera is actually a drone following you everywhere that you can customize and upgrade. The code is ready but the features aren't implemented yet. I feel a bit sorry to put so much unfinished things, but as the message on the bottom of the screen reads,  everything is still work in progress. I'll fix that soon.

In any case, thank you for the help, I welcome all criticism that explains why, like the ones you give. It is very helpful. ;)

(+1)

I know its still a very early demo of the game which is why I didn't go too hard in my review of the game. Most of the tweaks are just thoughts I had while playing the game and being a game developer myself and having been to college to train as a game developer, these are just a few tweaks I thought of coming from a developers and a players point of view. The game has potential but it is still a long way from the final product. Hope it all goes well in the future for you and your team.