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(1 edit) (+1)

Did you work on a persona game in the past? I notice how it's taken some of the Persona art style. Beyond that, solid gameplay and story so far.

(+2)

Haha I haven't worked on a Persona game before, though one of my main inspirations is Shigenori Soejima, the artistic director behind most of the ATLUS games you've heard of (Persona, Catherine, etc).  

Thanks for the LP!  I got a lot of useful information from watching you play it blind, and I'm glad you thought the battle engine was fun and interesting -- I watched the whole thing ^^

I have to agree that the 'Persona' aesthetic is quite prominent in this game.  I don't mind and I like it!  :)