While the people on the Scythe Dev Team Discord saw the video, I decided to repost it here since I got the game one day before the game got released to the general public and they allowed me to do a let's play. That said, atmosphere really is king here.
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I wish each weeping angels each had their own random spawn/despawn timer just for that added randomness. After angel #3 comes in, you can kinda guess when they spawn on you. Beyond that, nice game. I hope to see more from this game
The game looks good and it controls well enough. You might want to tighten up the objects you can interact with in the game. I sometime had the interact prompt show up and my back was facing the item I could interact with. But beyond that, it's a good start.
Here's the final video for the game. Ending seem a bit anti climatic considering the 7 monsters we had to fight. It would be nice to have some the npc who portrays Snow White explain the reasoning behind the who experiment and such before the final action. Or something like that. It would also be nice to see how our partner died instead of just coming up to him as he is.
I like how you amped Disney's version of this game so that it's closer to the Brother's Grimm version. Though, I wish there was a bit of ambiance music for those silent portion of the game.
Also, out of curiosity, did you use Disney's version or the Brother's Grimm version of the fairy tale?
You got the ps1 era of controls down pat. Nice one. The game story itself is interesting at least. Overall, your efforts shows here. Just add in an audio setting please and I'd call it great.
While I find the game interesting, I would recommend periodically allowing the player to see where they are so they can make use of both coordinates and seeing where they are. Beyond that, I like the art style.
Yeah. It looks like my laptop interaction issue has been patched out. So my video's gonna be a little outdated in terms of game version. But it's still a good game. Just wish we had something better to work with in terms of showing damage instead of the blood splatter effect.
I really like the idea of the game and the use of the closing your eyes to calm yourself. I would take it a bit easier on the camera pan to the jumpscare. Mainly on scares that already exist in the world like the painting and etc.
When you have a madman rushing right at you in VHS graphics, you know it's gonna be a good horror game. Unfortunately, those same vhs graphics prevented me from reading the controls to the game so I recommend at least having that on some sort of smart phone very close to the campsite where you start the game. Other then that, nice.
My god the artwork's great. I could swear that it was made by a triple A studio. But it makes it better to know that it's done by a small studio that cares about it's game. I really look forward to this game.