You really nailed the VHS film style very well. Do you have plans on expanding this into a "series"?
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I found this game fairly interesting. It let me create the backstory of the game just with what was happening at the moment. Keep it up and I'll definitely be watching the inspiration video.
This was fun to play and I managed to get all 32 roses, though I wish there was a final dash to get out of the school kind of thing. AI navigation could use a bit of work, but besides that, good job.
I definitely don't know if it's just me misunderstanding the clues or the clues being too vague, but I am not making any headway with the painting/page clues even with the assistance. Which is a bummer since I was really interested in the story.
This has some great creepy atmosphere which plays well to pixel art style. I just wish there was a bit more "I know you're here" presence in the beginning portions of the game (i.e after you wake up and leave the room you fell in). Keep it up.
It's a decent game. Though I wish you could have built a bit more story out on how much the MC cared about the girlfriend beyond the call. As far as it looks at the moment, it's more we just chanced on her instead of actually attempting to find her before being kidnapped. But that's just my thoughts.
I'm not sure if it was intended, but I found that I couldn't progress the story after a while. Closer to when I had to find James after the kitten scene. But It did give me goosebumps for sure.
Well, I can say that it's definitely an interesting idea to make into a game. I would say that you kinda switched between text and voice acting during the demo. I hope you can settle on either text or voice acting. Beyond that, speed up the door opening/closing animation and tone the 'I will kill you' and static volume down a bit .
While the story premise is somewhat interesting, I wish the voice actor's audio was a tad bit louder in certain areas. I ended up having to rely on the subtitles to understand what was being told since the voice audio was a hit or miss when it boiled down to it. Beyond that, the game's ok. I just want to see the monster's appearance a bit more and used in the cut scenes a bit more.
I found the mechanic of more enemies the more you're scared very interesting and one I don't think many games used. Beyond that, I would recommend turning the room the player spawns in a safe room where bosses can't enter to avoid the spawn camping. Beyond that, I hope my videos can help show some bugs that you may have missed HelloModder.
I found this interesting and had a bit of fun with this tower defense game. Though I ran into some issues with the grand staircase map and the enemies dying behind their spawn point.
Keep it up though.
I kinda hoped that there was a bit more scares and story put into the game considering the game was leaning a bit more on the walking sim side of the horror genre. That said, I liked the game and how well polished it was for being a specialized project.
This was definitely a interesting and creepy game. Also really liked the ai system used. Though I wish there was some sort of "safe" area. At least make the puzzle rooms safe until you complete it so you wouldn't have to worry about multi tasking figuring out a puzzle and keeping the mannequin at bay. Otherwise great game.
This is certainly surreal. It sure made me feel out of place, yet the carrot on the stick that is the story kept me in it. Nice job. I think I got the message of the game. But I'll need to play it again to be sure on that message.