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Levont

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A member registered Feb 23, 2018 · View creator page โ†’

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While at the time there wasn't an english version, I really liked the vibe of the game. Even more so because I didn't understand what was shown to me. Keep it up.


I found this interesting for some reason and a tad creepy. Might be that girl at the egg scene.

Geez. I like how you made use of the Mona Lisa Effect on the Mannequins. Definitely one of the more spookier games.


This is certainly surreal. It sure made me feel out of place, yet the carrot on the stick that is the story kept me in it. Nice job. I think I got the message of the game. But I'll need to play it again to be sure on that message.

I like the school side horror and environment jumpscare. Not sure if my theory on what happened in the school is close or not. But I like to think I got close to the truth.


There's a lot of detail that gets put in when you have only one room to focus on. My personal favorite detail is the sunlight effect when you mess with the curtains.

Np. I'll put up the concluse playlist that I got.

I see you are trying for a ps1/ Silent Hill Styled game ... I raise you one LP and a great creepy atmosphere. Really immersive as well though I'm not 100% sure if the pay binoculars was supposed to kill me. 


I am definitely interested in Filipino Mythology now after this game and also wish big Triple A games utilized it more.

It's an interesting, thought provoking game for my LP. My main issue is the ambiguity of the ending. It just kinda drops at the end. I hope you can add some clarity for the ending.


I've always been a sucker for myths and folklore. Thankfully this has it and horror in it. Really like it and the idea that certain items can affect your experience in the game.

I found the artwork interesting and appreciated the backstory set up. Beyond that, I feel like you could have removed some of the "fluff" in the vn. Mainly the parts like "Iris pulls out a nightdress and went to take a shower." But that might just be me.  Anywho, I'll keep an eye on this VN.


I guess I'm gonna do this game the first review. ... Oh GOD the feels. Great job on that. Might wanna work abit on object collision (I.e the cake scene) but beyond that, the story was great. Even though I accidentally skipped a scene, it didn't detract from the story at all. Keep it up and I wanna see where you take this now.

I really liked this game and how you made it fun.

The game had a huge creep factor that not alot of triple a games have nowadays. Kudos on that. Also ran into the 1.0.1 issue, but I switched over to 1.0.3 just to complete the game. XD


You  have a great idea and even managed to make it creepy. Keep it up.


I like the idea of the "beauty of chaos" you put in the game. Really well done. I only wish you would restrict the respawns to spawn us in open roads and such. Not to mention the npcs were moving a bit fast and the panic meter rose faster then I can manage. But it looks like you took care of those issues. I look forward to this game developing further.


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I like the breath mechanic and the pacing of the story that you have presented. I hope you continue developing this game. 

If you like this, check out my channel for more games and consider subscribing to me.

This is an interesting game. I couldn't find the last button and I'm not sure if getting all 10 buttons opens up another ending. But it was fun and I enjoyed it. I just wish the game would lock the mouse within the game area. 

I liked the game alot. The only issue I ran into is that one page read in the basement that wouldn't go away. (It's in the video near the end) Beyond that, I really want to see more of this game.

How you managed to make a game of just lines interesting is beyond me. Kudos for making the game. 

I like the idea that the game runs on, but I feel like the 4 ai squads dies way to fast. It'll be helpful to bump the damage they put out just a tiny bit. Barring that, push their hp up more. Or you can put in another terminal that allows you to upgrade your ai squads based on how long they survived. In any case, this game it's really interesting and I wanna see more on this.

This definitely reminds my of Resident evil with item management. I want to see how further on you plan on developing this game.

It really puts in the creep factor, though I'd suggest putting in the time to make 3d models instead of relying on the 2d  models. Beyond that, good job.

Great narrative since I believe the simplest narratives are the good ones. I only wish it was a bit longer.

Just some variety in enemies. There's mainly only melee based enemies and it'll be nice to have some range enemies.

This kinda reminds me of the Weeping angels. Just minus the angels and the blink into hell. Kinda wish there was a bit more enemy types instead of just all melee fighters.

The puzzles in the game were interesting, but I couldn't help but feel like the story was lost somewhere. Was it intentional?

Shame that the game has ceased development. I felt that this game had some potential with the main way to level up as a limited resource.

While making use of a cipher is interesting, I would have at least put that inside of the game in one form or another instead of referencing it. But it was a good brain exercise to do.

I found this really interesting with the usage of the Trial and Error method as well as meter/vitality management. Really goes to show that it's the journey that's more important, not the end goal.


This is not a horror game. This is a work of art. Good going guys.

Who are you gonna call? GhostBusters! Interesting concept as well.

I find this game impressive considering that it's only one person that's making the game. The asylum/mansion area reminds me of Outlast/RE7. Great atmosphere and weapon placement to hike up tension. So there's that. I only wished I could control which slot my gun and machete went into.


I love the throwback nostalgia you have in the game. Out of curiosity, will you be doing another game that takes the style and controls from the original Silent Hill?


Interesting and creepy demon farmer. What can go wrong.


This game is great. So much effort put in for a great message and it was beautiful to boot. I'm definitely recommending this game to others.