While at the time there wasn't an english version, I really liked the vibe of the game. Even more so because I didn't understand what was shown to me. Keep it up.
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This is certainly surreal. It sure made me feel out of place, yet the carrot on the stick that is the story kept me in it. Nice job. I think I got the message of the game. But I'll need to play it again to be sure on that message.
I see you are trying for a ps1/ Silent Hill Styled game ... I raise you one LP and a great creepy atmosphere. Really immersive as well though I'm not 100% sure if the pay binoculars was supposed to kill me.
I found the artwork interesting and appreciated the backstory set up. Beyond that, I feel like you could have removed some of the "fluff" in the vn. Mainly the parts like "Iris pulls out a nightdress and went to take a shower." But that might just be me. Anywho, I'll keep an eye on this VN.
I guess I'm gonna do this game the first review. ... Oh GOD the feels. Great job on that. Might wanna work abit on object collision (I.e the cake scene) but beyond that, the story was great. Even though I accidentally skipped a scene, it didn't detract from the story at all. Keep it up and I wanna see where you take this now.
I like the idea of the "beauty of chaos" you put in the game. Really well done. I only wish you would restrict the respawns to spawn us in open roads and such. Not to mention the npcs were moving a bit fast and the panic meter rose faster then I can manage. But it looks like you took care of those issues. I look forward to this game developing further.
I like the breath mechanic and the pacing of the story that you have presented. I hope you continue developing this game.
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This is an interesting game. I couldn't find the last button and I'm not sure if getting all 10 buttons opens up another ending. But it was fun and I enjoyed it. I just wish the game would lock the mouse within the game area.
I liked the game alot. The only issue I ran into is that one page read in the basement that wouldn't go away. (It's in the video near the end) Beyond that, I really want to see more of this game.
I like the idea that the game runs on, but I feel like the 4 ai squads dies way to fast. It'll be helpful to bump the damage they put out just a tiny bit. Barring that, push their hp up more. Or you can put in another terminal that allows you to upgrade your ai squads based on how long they survived. In any case, this game it's really interesting and I wanna see more on this.
I found this really interesting with the usage of the Trial and Error method as well as meter/vitality management. Really goes to show that it's the journey that's more important, not the end goal.
I find this game impressive considering that it's only one person that's making the game. The asylum/mansion area reminds me of Outlast/RE7. Great atmosphere and weapon placement to hike up tension. So there's that. I only wished I could control which slot my gun and machete went into.