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(+1)

This is cute, and does a great of establishing mood.

I felt like the game didn't lead me to discover that I could double jump. The respawn point in the room where a double jump is required to progress is below the platform, and ends up putting the player into a death loop, which made it doubly hard to discover.

I wasn't able to get through the door on top of some shelves above a chair, so if there's more game past that, I didn't see it. What was there felt like a good start, though, and I particularly enjoyed the slightly off tilting.

Because the AppImage was uploaded as a loose file, executable permissions can't be preserved when downloading, but if you pop it in a zip file, they will.

Good luck with the project if you continue development!

(+1)

Yeeeahh, i wasnt able to actually finish it 😅 I had way too much ideas that i wasnt able to implement on time, one of them was fixing said horrible death bug and the improper way of showing how to double jump, and no, there was no more game after said door 😔

Asides from that, yeah! I did not consider the idea of packaging the appimage in a zip file or a tar

Thanks for the feedback, it really was something i put a lot of care into, but wasnt able to balance myself enough. 🫠

(+1)

It's OK! Jams are best seen as learning opportunities, and sometimes being able to see shortcomings and room for improvement is needed to understand how to grow/improve.