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A jam submission

LetItHitView game page

Submitted by papaQry — 9 hours, 10 minutes before the deadline
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LetItHit's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#462.7723.143
Theme + Challenges#523.0243.429
How Fun#532.6463.000
Quality#532.8983.286
Audio#602.5202.857
Overall Performance#602.7723.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Dev Experience?
6

Social Media?
https://www.instagram.com/papaqryig/

Selected Challenges!
Alone...
You are the Enemy!

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Comments

Submitted(+1)

Very cool! I liked your idea combined with the endless runner gameplay. The aesthetic is also very cool.

Developer(+1)

Thank you very very much ^-^

Submitted(+2)

Well done! Nice theme and colors, also I like the concept of being on the other end, I jsut wish we could hurt the player even more. Nice work!

Developer

Thank you very much for the comment ^-^ as you said damage could be much higher, like you actually feel like hurting the player, with more vfx maybe. But thanks again for your time <3<3<3

Submitted (1 edit) (+2)

This is probably the most polished endless runner I have seen this jam so far.  I liked being on the other side not needing to time jumps but plan obstacle placement. 

Developer(+1)

I'm so glad you enjoyed it! You actually made my day with your comment, thank you so so much ^-^

Submitted(+2)

Very good!

Developer(+1)

Thank youu <3 ^-^

(+1)

I love everything about this game even though you did this all by yourself <3 keep up the good work :3

(1 edit) (+2)

Great choice of music, really cute theme and good idea of gameplay! Loved it!

Submitted(+2)

Love an endless runner! The player was really cute & I enjoyed the background a lot.

Developer(+1)

Thank you so much for playing! So glad you enjoyed your time ^-^

Submitted(+2)

Cool game. Like the concept of a reverse endless runner and the art design was stellar. The only thing was it never felt like I was doing much damage? Even the R button plane strike would fly by and it didn't look like the player took any noticeable damage. Maybe I missing something. I feel like more damage output would be more satisfying even if it makes the stages shorter. 

Developer(+1)

Thank you so much for trying it out and for your feedback, it's really important to me <3<3 I'm glad you enjoyed the art style as well.