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HI there!

Sorry about that. I forgot to include that you need my core plugin for it to work.

https://hakuenstudio.itch.io/eli-book-rpg-maker-mv-mz

(1 edit)

yeah I have Eli MZ 5.0.9 in my plugin list already it's listed right above Map Select and it is beneath the Visustella list of plugins

does this conflict with the Visustella Core Engine plugins to your knowledge?

**I should note that I am calling it with a script call and adding new maps using switches as the appear condition.

When the script call triggers to open the menu the bug happens. Playtest runs fine with the script in the plugin list though. Issue only occurs when the menu script is called.

Hi there!

I don't think it has any conflict with the Visustella Core Engine plugin. Because I already made some tests with it and everything works fine.

The thing is, I believe the problem is here:

On $eliData.mapSelect

For some reason, it does not recognize the $eliData, and it is returning undefined. That object is what holds all the saved data of all my plugins. And it is created on the Eli Book plugin. So it is something related to saving files.

So, you are trying to do this by loading a saved game? If yes, can you try a new game to see if it will work?

Another option would be to change the Eli Book position on your plugin manager, but still, let it be somewhere above the Eli map select.

Also, you said you are using script calls. Can you show me how you are doing this? Did you try the plugin command instead of the script call?

If nothing works, I will have to ask you to build a tiny sample project replicating the error, upload it somewhere, and send it to me, so I can take a look.

(1 edit)

That didn't occur to me. Yes, I am testing this on a saved file.

I'll make some test maps and try it on a new game file and see if that changes anything. (at work right now though)

I'm also using a script call command to call the menu.

I'm using Eli.MapSelect.callScene()

I'm only using plugin commands when adding new maps. This bug still happens when calling the menu through a script call in an event when there are innate maps set up in the plug in parameters.

(+1)

Ok, friend! Let me know the results of your test :)

It works now. I've decided to just use item condition as a appear condition instead using a "Magic Map" key item(a lot simpler for me!)

I'll just have to start my test game from a new save file. Oh well at least I have a fast travel system in place now lol!

Thank you very much for the help!

(+1)

Yes, nice! ^^

Have fun! :D