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(1 edit)

That didn't occur to me. Yes, I am testing this on a saved file.

I'll make some test maps and try it on a new game file and see if that changes anything. (at work right now though)

I'm also using a script call command to call the menu.

I'm using Eli.MapSelect.callScene()

I'm only using plugin commands when adding new maps. This bug still happens when calling the menu through a script call in an event when there are innate maps set up in the plug in parameters.

(+1)

Ok, friend! Let me know the results of your test :)

It works now. I've decided to just use item condition as a appear condition instead using a "Magic Map" key item(a lot simpler for me!)

I'll just have to start my test game from a new save file. Oh well at least I have a fast travel system in place now lol!

Thank you very much for the help!

(+1)

Yes, nice! ^^

Have fun! :D