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This was a great spin on a cool puzzle game. Bringing it into a more complex grid feels like it adds something significant to the game.

Appreciated the symbol options, although my brain keeps parsing the red symbol as being a square on a rotated tile rather than a diamond shape. The purple tile's symbol also didn't read well as a combination of red and blue.

I found myself wishing I could click and drag to move, and right click to deselect, but this wasn't a big deal for me.

All up, a nicely polished and nicely presented submission. Well done :)

(+1)

Thank you.

TBH Pico-8 has some limitations which I struggled with for this game. You named some. :D If I decide to do a polished post-jam release, I might rewrite it in Godot most likely.