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A jam submission

Raw ImageView game page

A dull day as a data operator just got a bit different.
Submitted by GaryD (@thigydaze) — 3 hours, 42 minutes before the deadline
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Raw Image's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#173.1943.400
Gameplay#203.3193.533
Theme#313.3193.533
Overall#392.9433.133
Graphics#502.8183.000
Audio#702.0672.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Neat concept, bit tricky to get the hang of at first!

Submitted(+1)

I had to reread the instructions a couple times to realize what I had to do. But once I got it, it was a fun puzzle to solve! I like seeing Phaser games out there :-) Cool game!

Submitted(+1)

Solid game.

Took me a while to figure out how to operate it.

Reminds a little bit on Mastermind :-)

Submitted(+1)

pretty cool concept for a puzzle game, visuals and game backstory are cool too. I have a single piece of criticism:

the controls make sense, but they are never explained, so I was trying to figure out how to play the game for a full minute . Some visual indication on how to play the game, say a cursor sprite that's shown moving and indicates dragging the column if the player has yet to make a movement after 15 seconds would make a ton of sense.

Also, to play in the puzzle aspect, you could give an objective for each level to complete in less than x turns, or even give an award or some kind of completion thingy  if the level is completed in the least amount of turns possible, just an idea.

Well done on submitting for the Game jam!

Developer(+1)

Thank you for the comments.

 There is a brief in the instructions, but more can be added. I'd like to work on a way for it to solve itself. Saying how many it can be done in is easy enough (just count how many shuffles it took to jumble it up). 

Lots to do for the next version I think :-)

Submitted(+1)

Wow, this game is hard. Very good game though! I only made it to the 3rd or 4th image and I have to take a break lol Good job!

Developer(+1)

Thanks mate. You do learn a few shuffling strategies quite quickly. I tried to design the levels in some sort of order of difficulty, though getting that right takes time. One of the tasks for v1.1.