The part that sometime bothers me is I can't distinguish if it's intentional, a rush when in development phase, or lack comprehension regarding the branches of MC's personality, or "did I miss something while either playing slowly or skipping?".
First, I have to come clean that I play favour in replaying Dylan's and ??? Route with many combinations of gender, appearance, and personality; and play Capriana's Route once only (so I don't know if my concern also happens there or not). Next, I sense that the personality options only affect largely in the Prologue before MC choose the Routes, but then be less significant (only appear as an inner monologue) even being similar and monotonous for traits that seems closer to each other. I don't know if this is one of "whatever your past quirk, you have to adapt and change your characteristic to maintain your relationship etc etc", but then let's take an example : the Sarcastic and Two-Faced traits may appears similar, BUT there will or can be likely a huge different when the traits take in action and choice. The Sarcastic MC would likely still be honest with their feelings and even has more snappy comment regarding a breakup, but Two-Faced MC would likely choose to be insincere of saying out loud their feelings, being that "No means Yes, and Yes means No" state of mind and the aftermath from choice of breakup wouldn't be as straightforward as the other characteristics.
From there, I wonder if MC actually owns all the characteristic and the reader/player only state the most problematic or obviously perceived by others, then the chosen trait is quickly solved with a confension and talk with Vida; and when choosing a route, the traits are forced into one satisfying Canon characteristic.... and that's kind of a bummer :')
(Or I better have purchased the Concept Book first to comprehend the devs mindset to Belong before further commenting about the problem above ^^;)
I found errors, in which : (1) Capriana's sprite was missing for a moment after the choice of "Give Up" from trying to disillusion her, there was something like "Capriana's sarcastic smile not found" written at the top of the screen. (2) overlapping characters' sprite in ??? Route when they were in the bar upon their show success.
Anyway, The story of each routes have the balance between cute fluffy romance and its dramatic life problem, keep up the good work ^^