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Nice mechanic with the candles and story telling. There's a sense of urgency that is missing from other games without candles. This one is also sad without being too emotionally dark. And the die roll seems to be well balanced, too (as much as I dislike the 50% fail, at least it's on Difficult and not just Uncertain, with the added candle bonus). Very Nice.

 I'd like to see some recorded sessions of this played out to see if anyone manages to re-ignite the sun. Rolling a six with six lit candles should definitely do that, but at what cost?! Dun-dun-duuuuunnn!