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thanks for another great and generous comment - it's very rewarding to hear about your experiences with the OI games and especially with this one

re death sensitivity: guruntum takes a little look around before the action menu comes up if she expects an enemy to arrive in that room next turn. it plays a sound effect too, although it should be very quiet

re: the candle, it inhibits enemy healing - which in practice only applies to concourse

re: "OI", well, i think it started empty of particular meaning and it soaks up more over time. actually, from what you've shared with me, i'd say you understand pretty well

if you wind up doing some rpg making, i'd love to see the results, and if you use rm2k for it, you can call on me for help anytime

I might take you up on that! I've gotten rm2k running on my machine and taken a look under the hood at some of your work (nice feature).

I was sad to see that there isn't any DM capability on itch... and I don't really use social media - but I do have an account at https://opengameart.org which does have a DM system (I'm "null-painter-error" there) and it's generally a nice place (like itch) with a lot of free resources of all kinds which may or may not interest you (I do like the charm of rm2k default assets).

So, we could exchange emails safely via that site instead of in public? Or if there is some other strategy for contacting each other you prefer, let me know. Feel free to delete this post after, too.

sweet, i sent you a message there!