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I've said it in other places, but it bears repeating here:

This plays, looks and feels, both thematically and mechanically, as a culmination of hard work and experience, as well as everything learned through the frustrations and trials of the last few demos, and in the best way.  This is the CompanionWulf game I want to see developed, and continued.  This is the game with the systems that shall bear the most fruit, both for budding developers who need to understand how menu systems might be designed as well as experienced folks who haven't wrapped their head around how to progress through the limitations.  And as a game in and of itself, it is very much rewarding to see achievements, collectibles, and progression through relationship.

I thank you for finding the time, some way some how, to work on this for submission.  It has maintained the unexpectedly high bar set by this round of participants!

(+1)

Thanks for the words (here and elsewhere) and the encouragement. This is an accumulation of the trials and errors of previous games, submissions, tutorials, experimentations, and knowledge and - until now - none has felt as "right" as The Untitleds, so this is the CompanionWulf game I'm going to develop to completion, though it may be very slow. As we ascertained on Discord, you'll be the major beta-tester for the menu system in particular, which I greatly appreciate, as I appreciate your review and thoughts of TU itself.