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The Untitleds - Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #6 | 3.600 | 3.600 |
Game's Narrative (Theme, direction and tone make sense?) | #6 | 3.600 | 3.600 |
Game's Design (Did everything look and sound nice, and flow well?) | #7 | 3.800 | 3.800 |
Game's Fun Factor (how entertaining and engaging was it for you?) | #8 | 3.400 | 3.400 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Your Name / Handle:
CompanionWulf
Type of submission?
Demo
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Comments
Alot of neat mechanics put into an interesting demo. I really enjoyed the ability to add optional dev commentary.
I've said it in other places, but it bears repeating here:
This plays, looks and feels, both thematically and mechanically, as a culmination of hard work and experience, as well as everything learned through the frustrations and trials of the last few demos, and in the best way. This is the CompanionWulf game I want to see developed, and continued. This is the game with the systems that shall bear the most fruit, both for budding developers who need to understand how menu systems might be designed as well as experienced folks who haven't wrapped their head around how to progress through the limitations. And as a game in and of itself, it is very much rewarding to see achievements, collectibles, and progression through relationship.
I thank you for finding the time, some way some how, to work on this for submission. It has maintained the unexpectedly high bar set by this round of participants!
Thanks for the words (here and elsewhere) and the encouragement. This is an accumulation of the trials and errors of previous games, submissions, tutorials, experimentations, and knowledge and - until now - none has felt as "right" as The Untitleds, so this is the CompanionWulf game I'm going to develop to completion, though it may be very slow. As we ascertained on Discord, you'll be the major beta-tester for the menu system in particular, which I greatly appreciate, as I appreciate your review and thoughts of TU itself.
The game jam entry (demo version 0.8) is still buggy in places. Frustratingly, I just couldn't finish it due to work and other commitments. The newer versions starting development in April/May (when things start settling down some) will address them and the game will have a new, more dynamic system in place - including an interactive gallery - and additional features, but the bugs will be ironed out.