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(1 edit) (+2)

What an excellent game! The feeling of powering up was great (double jump, and the moment when I can kill a bat in one hit :) ) and the bosses all felt characterful even in such a tiny pixel resolution. You do a great job, in this and planet dark, of including cutscenes and phases that add a lot to a small game. When fighting the final boss, I really appreciated that it would "skip" you to the second phase if you had already gotten there, it felt like the game was respecting my time. 

A bit of criticism because you seem like someone who takes that well: some of the platforming felt a bit finicky (for instance, getting bopped on the head by the ceiling which made me fall, or the roll timing feeling off). It was also hard to *feel* the stakes when I was at low health. One thing you might be able to take from Hollow Knight is the vignette effect at low health. I know it's hard making something in Pico 8 so I don't hold any of that against the game, but they are some spots I feel could be improved.

Thanks for making this!

[edit] forgot to say - great music and sfx!

(+2)

Thanks for stopping by and for the kind words! I'm glad you liked the progression, it was fun to tune the health numbers such that it would take fewer and fewer hits to beat the basic enemies. Glad you liked the cutscenes too!

I totally agree on the platforming, there's definitely a couple rooms where bonking on the ceiling is really common and clunky-feeling. Some kind of indicator for being low on health is also a good idea, both for game feel and for information clarity (it's tough to tell when you're low on health unless you keep checking the top left, which takes you out of the action).

Thanks for playing, I really appreciate the comment!