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Thanks for stopping by and for the kind words! I'm glad you liked the progression, it was fun to tune the health numbers such that it would take fewer and fewer hits to beat the basic enemies. Glad you liked the cutscenes too!

I totally agree on the platforming, there's definitely a couple rooms where bonking on the ceiling is really common and clunky-feeling. Some kind of indicator for being low on health is also a good idea, both for game feel and for information clarity (it's tough to tell when you're low on health unless you keep checking the top left, which takes you out of the action).

Thanks for playing, I really appreciate the comment!