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Definitely a good concept and I like the art, but the lack of any danger and tutorial kind of doesn't really let the game experience its potential. 

Thank you for the feedback Sprazzal! I had added in giving some sanity back after someone hit the 0 threshold for sanity to balance it out, but I think it makes it removes a bit of the danger that was there. I may make the value much smaller or something to give some sort of pain factor for not helping one of the team members.