Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

@Sprazzal Yeah, in the end I figured out it might be too much freedom, it made it tough to come up with puzzles, I would think of something and then be like oh but with colliders and gravity manipulation you can do it this way, which overall might not be a bad thing.  I lost so much time, did not get to put the amount of time I wanted to into the game, but was happy to get the mechanic created really easily