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I just finished the game at this very moment and I must admit I'm crying while writing this. Thank you so much for creating such a masterpiece - my emotions are simply overflowing right now. I'll leave the spoilers about that for the end, and I'll answer your questions, for now


Which bachelor you like the most? and why?

It's a very difficult question, actually... I felt attracted to both Reksa and Rama since t he very moment I saw them. Usually I can define my number one favorite easily in otome games, and logically it should be Reksa here - he's exactly my type of character, both personnality and physically. And I really loved him and his route beyond words, even more than expected! But, I also have a soft spot for disabled or mentally ill characters, and Rama is both, because of his wings and his mental state - I didn't know about that before meeting him in-game. As I said before, I loved Reksa and his route beyond words, but Rama's route just blew my mind. So... if I really have to choose between the two of them, I guess it would be Rama. (sorry Mitra, you're not my type haha!)

What makes you consider to play this game?

I was looking for otome games, and I directly noticed Reksa and Rama when stumbling upon this game. After seeing them, I wanted to know what is the game about, and the story seemed nice too, so I've just decided to play.

Overall, what do you think about this visual novel? and what element stands out the most? (art? story? character?)

I loved it. I loved every tiny bit of it. I did the three routes, with both bad and good endings when I managed to find both (I didn't get any bad for Mitra). Each route I did, I liked it even more than the previous one (Mitra - Reksa - Rama). What stands out the most... well, obviously, the characters, the pretty art, the engaging story... all of that is very good. But to be honest, if I had to pick ONE thing... I'd be back at Rama, again. Why? Because including a character like him is something... I don't think I've ever seen a character like him being included in the romance options of any dating sim ever. In some games you have characters with issues... but issues so heavy... this is my first time seeing that. So... for the originality, the boldness, and the amount of emotions it brings, including him is the best thing about the game in my opinion.

Do you have any question or constructive critiques? I will read all the comments and reply to them like I do in Lemmasoft.

Well, the game has some typos and weird phrasing sometimes so it would be good to check things like that even more often (well, I shouldn't say that since English isn't my language and my phrasing is often wrong too). But I think the one thing you should be really careful about are the sound effects. The falling sounds made me cringe every single times, because it was a very comical sound, in sometimes very serious scenes. Also, I've noticed that Tamara's sprite looks different (the art style) compared to the other characters, and it looks a bit weird because of that. It isn't too bothersome, but still weird. On the bright side, it was very nice to see a game use inspiration sources most people don't know about - it was very original thanks to that! You should kee making these kind of stories, and also using really nice characters like the ones from this game.

Last but not least, if I make another visual novel, will you consider buying it?

I tend to forget about kickstarters, unfortunately, but if I'm reminded of it, I'd be glad to help. The same way, I could totally buy a visual novel like this one! The only reason I didn't pay for this one is that I don't have the money right now, but I strongly consider paying at least 15$ once I'll get some money to spare, even if I finished the game.


Now, I want to tell a couple of things about the routes, that are a bit spoilery... so yeah... -----SPOILERS AHEAD-----

Both Reksa's and Rama's routes made me cry. In Reksa's, I had a bad feeling about giving him the bombs, so I did it first. I wanted to see the bad ending too, and since it was more plausible in my mind of this leading to a disaster, I tried that. His bad ending was heartbreaking. But then, I did the good one, and wow, somehow it was worse. The bad ending, well, at some point it gets obvious you got the bad one, so you KNOW the characters will die. But when Reksa died in the good one, it really made me panic - I didn't know if the game had more than one bad ending per character, so I really freaked out about getting another one. But at the same time, that battle was great, and what happened at the end only added to the awesome and powerful moment.

As for Rama's route... well, obviously the route is SAD AS HELL. One thing I did notice is that in both Reksa's and Mitra's routes, Tamara managed to get closer to them and to awaken their feelings long before the festival. It was fast and obvious with Mitra, slow and with a lot of denial with Reksa, but still there. In Rama's route, they weren't really that closer than in the other routes, until the moment Rama ran away and ended up talking about his past. I really like that touch - it's interesting to see how hard it is to break his shell. When he died in Mitra's route, I directly understood he was one of those characters who only can be saved in their own route, so I did Reksa second on purpose. I didn't want to deal with Rama dying after doing his own route once. As for his endings, the choice was obvious for wich one is good and wich one is bad, so I did the bad first too and wow, it was hellish, but at the same time VERY well done, in my opinion. Maybe one of the better scenes of the game - doing it from Rama's perspective, and showing him fall into the depts of madness was so horrible. But his good ending was as beautiful as his bad ending was horrible. It was a perfect conclusion, so warm and powerful - and the last CG was magnificent. It was long, painful, full of tears, but the fact they managed to reach happiness was heartwarming. The funny thing is I didn't learn from my mistakes - after what happens at the end of the battle in Reksa's route, I should have known it would be okay somehow... but no, I freaked out again, because with how tragic is the character, I was almost sure it couldn't end well!


I'm very sorry for the lenghty comment, I hope you had the patience to read it! What I want to say with that whole spoilery addendum is that you really played with my emotions all along. Usually I can predict quite well how things turn out in otome games, but not this one, except for Mitra's route. Mitra is a cute and great character, and his route is very good. I would have loved it in another game, I think, But the two other routes (and characters) were so awesome and perfect that they outshined poor Mitra.

Well, again, thank you for this game, and if you ever do another visual novel, I'd be delighted to play it!

Hi Konoi!

You're welcome and thank YOU for visiting and reviewing! :'D Here's some tissue.

Your heartfelt review blew me away with how long it is -but I definitely enjoy every second of it! x'D

1. I agree; both of them are intense in their own ways. Rama's route was very challenging for me to write >.< it was like riding a roller coaster; with me trying to control where and when will the roller coaster go 'up' or 'down' without crashing it.

I have to say that his bad ending is probably one of the most emotional scenes I've ever wrote :")

However, the story has a dark-element and people tend to avoid such topic so I worry about Rama a lot -but now that I read your review; I gained more confidence to write more stories like Rama's :'D Thank you!

2. Glad you tumbled upon my VN and gave it a try! x'D

3. YAY! Thanks for giving all 3 bachelors a chance! xD

I was making a small experiment with this VN: Mitra is 'Easy', Reksa is 'Medium', and Rama is 'Hard' to see people's reaction. I'm happy to hear you think the complication & boldness is the best thing in Winged Ones x') My next project is... a bit heavier than this one ><

4. Yes, I know that my grammar is very delightful x'D Multiple people keeps reminding me of this -but fear not! I have 3 proofreaders for my next project!

Oh and about Tamara looks different with other characters: Is it because of her blue hair? O.O; I was trying to make her easy to notice so I went and gambled with blue hair :'))

I will take note of it and try to make my next MC character have more similar physical qualities with other characters ~

5. Aww, thank you for the warm support! *hugs*

Now onto the Spoiler Stage:

------------------------------------

*evil chuckles* so my plot to make you anxious in his good end is a success! x'D

At first, I was not planning to make it like that. But as I write, characters tend to change his/her mind; one thing led to another and then VOILA!

Hahahah, that battle scene took a lot of me though. I grinded my brain to make each battle as interesting as they can since I don't want it to be repetitive. Very happy to see such appreciation from you QuQ

For Rama... his route is very slow-paced and he is hard to open up due to his psychology -I often find myself in a headache since he pushed the MC again and again x_x; I'm happy to hear it's well-done from you since other people tend to get impatient with him x'D As I said, his bad route is probably one of the saddest and angsty chapter that I've ever wrote :'( I don't like angst but I can't deny that they're good and sometimes needed at some right moments!

I also agree that Mitra's route is not as intense as the other two x') it was supposed to be a very light story; but now I noticed that I can't make it too light or it will get overshadowed with other routes. Thank you for reminding me of this!

-And don't worry about lengthy review! I enjoy reading them and they always made my day brighter! x'D

See you again in my next project!

xoxo,

SweetChiel

Hey! Sorry for not answering before - itch.io didn't notify me of you answer...

Yeah, you shouldn't be worried about using characters like Rama - dating sims of all sorts are full of characters with lighter stories and less tortured minds. While a character like him is uncommon and I understand the doubts you may have felt before the release, I think it's nice to have such a change of pace from the usual formula, and all of my friends I talked to about the game liked the concept of that character.

Angst isn't a bad thing in a VN game about romance - it's nice to see it taken really seriously. The only thing that should, in my opinion, be avoided is not allowing a character to have a good ending. I mean, in a game where the whole point is to reach a happy ending, it's always very sad if one or more character doesn't get that. A good example is the BL game Kuro no Tsuki - it isn't a very good game to be honest, even if I like it because of fond memories related to it. But one character in the game dies if you do his ending, while he lives in every other route. That's the kind of things that shouldn't be done haha!


I kinda understand why some people would think Rama's route is too "slow", but I think it's necessary for a character like him, and his route doesn't lack events - the only thing that is slow paced is the romance progression itself, not the amount of encounters with the character. So yeah, in that case I'd rather say it was not a route suited for the people who said that rather than a weakness in the route itself - I'm fairly sure lots of people like it as much as I do! It would have been very "random" if suddenly the romance appeared at the moment when he may die in the forest after not progressing much before. But even at that moment, while he opened up a bit, it wasn't quite there - it was subtle enough to make it a logical progression. At the same time, I actually did see Tamara's feeling growing stronger and stronger before that point, wich is some kind of progression, even if Rama wasn't showing the same things. I think some people discard the MC a bit too much and focus only on the love interst they're pursuing. I think the MC's feelings are important too for the progression of a story.

Hi Konoi, and no problem! I'm often late at replying too ><

As for Rama, I'm glad to hear you like his concept! In the future, there will be more uncommon characters -I read and watch a lot of genres, but somehow, the ones that stuck in my head are always either angst/fluff :") you can expect a strangely angst but also fluffy stories from me lol

Oh, and don't worry, I won't make tragedy stories like in your example, Kuro no Tsuki. That is just a big NO o.o; If there is, I will definitely make an U-Turn and make it a happy end ASAP X'D

But to be honest, Rama's route made me impatient as well hahah >< the process is slow and we want to hurry in order to get to the good stuff, yeah? :")) however, his psychology didn't allow it ~

This is one of the reasons why my second VN will be a lot more longer x'D