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This could be a type of "oddly satisfying" game, but feels like it needs something. It could have a clearer progression system than just rising score, or a challenge (click all the screw faster to get a bonus score?), or the ability to automate it. The basic game feel is good though.

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Thanks for playing Screwing Around & sharing your thoughts & feedback!

I'd say "oddly satisfying" is definitely an accolade I'd like one of my games to achieve some day, even if today is not that day. :)

Perhaps I was hampered by the amount of time during the week I spent clicking screws due to the oddly satisfying nature of doing so. :D

And, yeah, unfortunately I didn't get the progression side of things implemented before submission, so everything is "unlocked" from the beginning, which reduces the level of challenge...somewhat :)

The primary plan was to be able to unlock the different screw types as you progressed and then there was a whole world of potential ideas after that...such as training your pet octopus how to unscrew screws. :D

Spoiler alert: Apparently training a pet octopus takes longer than a week.

Really pleased that you think the basic game feel is good, as it did feel that way to me too, so I'm glad I wasn't just imagining it. :) And it's definitely not something I regularly achieve with my game jam entries!

Thanks again for taking the time to play & comment.