This could be a type of "oddly satisfying" game, but feels like it needs something. It could have a clearer progression system than just rising score, or a challenge (click all the screw faster to get a bonus score?), or the ability to automate it. The basic game feel is good though.
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Screwing Around's itch.io pageTeam Members
@RancidBacon
et al
Premade Assets
Yes. Black & white screw head illustrations as listed in "Credits" section of game page.
Comments
Thanks for playing Screwing Around & sharing your thoughts & feedback!
I'd say "oddly satisfying" is definitely an accolade I'd like one of my games to achieve some day, even if today is not that day. :)
Perhaps I was hampered by the amount of time during the week I spent clicking screws due to the oddly satisfying nature of doing so. :D
And, yeah, unfortunately I didn't get the progression side of things implemented before submission, so everything is "unlocked" from the beginning, which reduces the level of challenge...somewhat :)
The primary plan was to be able to unlock the different screw types as you progressed and then there was a whole world of potential ideas after that...such as training your pet octopus how to unscrew screws. :D
Spoiler alert: Apparently training a pet octopus takes longer than a week.
Really pleased that you think the basic game feel is good, as it did feel that way to me too, so I'm glad I wasn't just imagining it. :) And it's definitely not something I regularly achieve with my game jam entries!
Thanks again for taking the time to play & comment.
didn't really have to much fun and it felt empty without any sounds
Thanks for taking time to play Screwing Around and share your game play experience!
Unfortunately sound was one of the many things on my to do list for the game that didn't get done. :)
Aside from one game where the goal was to create music I don't think any of my game jam entries have had sound! :D I guess I see good sound design as a whole nutha challenge on top of creating a compelling game, so have tended to not to prioritize it.
I do understand how that absence can lead to an "empty" game feel though.
Do you have any recommendations on how to approach sound in a game jam context or examples of games where you feel it's been done well?
As to fun, unfortunately that got left on the to do list too. :D
Essentially the game as it exists currently has everything "unlocked" and I didn't manage to get the progression system (that would hide everything away & drip feed it) implemented before deadline.
Anyway, appreciate you taking the time to play & comment even though the game won't be making it to the top of your game of the year list any time soon! :)
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