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That is crazy, having to stand still made it work?! Very interesting... 

I'll peel back the magic curtain and explain. So when you walk into grand 4, theres an invisible bar that changes its position at the start of the room randomly. Once you walk into the bar it sets off the power outage.  I cant even begin to think why it wouldn't work for you... I've got it programmed now that if you try to access Grand 5 without the event being triggered, it should instead take you to the power outage cutscene as a sort of fail-safe. But man, that's a head-scratcher for sure.

Thank you so much for sticking with it and helping me (hopefully) fix this! I really appreciate it. I hope you still enjoyed the game, save for all the technical difficulties :] 

Oh of course, I have high praise waiting in my video series I'll be releasing slowly :P Well, one theory I'll have is whether or not you'd think that my monitor having a high framerate / hz of 120-144 could be making it so certain frames are skipped? I know many RPGMaker games are 'sped up' or things just get wonky if the code in certain engines, sort of have a failsafe against various computer types that correlate with hz/fps's that are really high. Otherwise, that 'fix' sounds like it should be good, my gameplay, I believe part 2 or 3 when I release it, will show what I did and what happened and didn't happen.

(+1)

Cool! I look forward to watching your videos! And I think your theory is probably correct. That might also explain why the dialogue boxes can be skipped so quickly. Hopefully this patch coming up addresses and fixes all the problems. Thank you again for your help!