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Teebowah Games

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A member registered Sep 30, 2016 · View creator page →

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Ah, shucks. Well thanks for trying! Ill see if I can get it up and going here soon.

Hey there Kldolam,

Unfortunately Fishing Vacation wasnt made in GBstudio, so it isnt playable on the analogue or any emulators. Sorry about that!

Pumped for this one!

Hey Deepnight, thanks for playing! Glad to hear you enjoyed it. I feel you on the linearity of it, ill try and address that with the full version!

-Scottie

Hey Nigel, thanks!

I honestly don't know! I dont have a PS5 myself, I've only tested with an Xbox360 controller... but I hope it does work for you if you do try it out.

-Scottie

Hey there namonakimono!

I appreciate all your kind words, Im glad you like our brand of horror :)

For the quitting of the game, I can most definitely add a "quit game" option! I never even really thought about that haha but its something that should be in there for sure.

Thanks again, and we hope you keep enjoying our games!

-Scottie

Thanks for saying so! You'll have to ask Thom over at @manoghost for that!

Hey, thanks Dravis!

I'll be sure to look into the last bug when I get home from work. But for now, thanks for your help with this and your patience!

Thank you so much for the follow up!

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Thanks Dravis, I'll just revert back to v1.4 for now until I find out what the problem is.

Update: I think I've figured out the problem, if you could try 1.9 and let me know if that works for you I'd greatly appreciate it, thanks again!

(1 edit)

Hey! Thanks for bringing this to our attention. We're looking into fixing it right now!

Update: Turns out when I set everything up for controller I accidently took out certain keyboard controls. It should be good in v1.6, thank you again so much for letting us know!

We'll try and get it on there, for sure.

And Pylon Man loves you.

We'll be sure to add controller support for sure, thanks!

When the time comes, we'll be sure to consider it!

Thank you Suzu, fixing that right away!

Hey Tristan, thanks for the feedback! We have it so the Shift key retriggers the command at the moment. It acts as the select button, as well as the numpads selecting the commands too. But with that said it also might be best to just keep the selection toggled after using. We'll be sure to keep this in consideration for the final release if we go through with it.

Hey LHRPG, thanks for letting us know! We'll be sure to fix that up for sure.

Thanks, it was made in Gamemaker Studio.

Hey there Castigliones, thanks for writing in. Could you explain what you mean by spirit at the door? As for the text on the letter in the attic, do you mean that the text goes outside of the dialogue box when prompted to read or not read? Thank you for your time.

Uninvited was a big inspiration, and we love us some Enigma of Salazar House!

Thank you.

Hey Poils, thanks for saying so! We took a small break away from TTS for a bit, but now we're back at it. If all goes well, it should be this year! We'll keep things updated, thank you for inquiring :]

Soon....

Hey Gingerayyle, thanks for the feedback and glad to hear you enjoyed it. 

I think you'll be satisfied with the final build of the game. We've now set it so the stamina replenishes a certain amount after a set period of time. Going forward with map layout and direction of later exhibits, we've made things more accessible and easier to gauge where to go, as well as gone back to the aquarium to make it a bit easier to navigate and find the pumps. (A dedicated map will also help alleviate this)

As for the Bertha fight, we've added a few bits of info to help figure it out what to do with her. So hopefully it'll be a little easier to understand what to do.

Thanks again for playing and letting us know what you think, it is very helpful!

Thank you for saying so. Honestly, I wish I could too. I do think it would be possible, I just need to pick up GBStudio sometime... anyway, thanks for playing!

Hey Remy! Thanks for checking out our game. The deluxe version is windows only, but the game jam version is still android compatible. You'll find it under the demos section on this page.


The Third Shift is coming along smoothly! It shouldn't be too much longer...

Thank you so much!

Fair enough! If that's the case then I'll most definitely post a more detailed update log over there then. I appreciate you reaching out and quelling my fears Sobaka, thanks!

Hey SobakaPeppa! I believe the update has already been pushed! I didn't make an announcement over on steam since it was all just minor grammar issues and some typo fixes. I just figured folks would get tired of my constant updates so I didn't post this time haha 

Thank you so much for playing!!

Hey Gabriel! Could you explain a bit more on what happened to you in your game? Was the left shoe caught with your last worm? Are you not able to progress after catching it? Ill be sure to do a quick fix once I've figured out the root of the problem!

Thanks!

-Scottie

Hey thanks for playing! Glad to hear you enjoyed it :]

I put a little fish-pedia in the cabin!  It's a book on the coffee table with the dead flower on it, I apologize as it is easy to miss.

Thanks again for giving the game a go!

We wont say anything definite, but lets just say we're shooting for the american birthday of a certain handheld console... Thank you for your patience!

Thanks for playing! Glad you enjoyed

Unfortunately not, we still need just a bit more time to wrap everything up and get it fully tested, but it WILL be within the near future. The February release date was a good deadline to help us get closer to the finish line though. We'll be posting more updates over on twitter @thethirdshiftgb here soon... Thank you for your patience and thank you for your inquiry.
-Scottie

Hey, thanks for the feedback! Once judging ends I'll go back to update it and I'll keep all of this in mind!

Entrancing visuals and superb sound design, nicely done! I'd like to see more of these in a similar style.

Awesome concept with the unseen world viewed through the cellphone. You can tell a lot of work went into this, and I'd love to see it more fleshed out.

This game is fantastic. My time in Purgatory was great, albeit never-ending... how do I get outta here?!