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(+1)

Hey Karl,

Lemme see if I can get this fixed for you here soon! Sorry for the trouble.

-Scottie 

Yes, thank you. Please do.

(+1)

Hey there Karl,
I've updated the itch version with the steam code removed, let me know if it works ok for you! Thanks!

-Scottie

Yes, working as intended now. Thanks a lot.

Got near the end (I think) where I used the last key to open the basement hatch, but interacting with it gives this error report:


___________________________________________

############################################################################################

ERROR in

action number 1

of Alarm Event for alarm 0

for object obj_cellar:

Variable <unknown_object>.steam_get_achievement(100223, -2147483648) not set before reading it.

at gml_Object_obj_cellar_Alarm_0

############################################################################################

gml_Object_obj_cellar_Alarm_0 (line -1)

ahh good find Karl, I missed that bit of steam code. Ill fix that right up, thanks for bringing that to my attention!

It should be fixed in the latest build Karl, thanks again for bringing that error to my attention. I hope your save is ok when you update.

Yeah, save was still there. Finished it just now with Endings A, D and E and watched the last 2 on Manly's Video.

I really loved the rising suspense with each day. Felt very natural and not too forced. Atmosphere is everything for horror games, jumpscares are just a cheap way to scare someone shortly, while atmosphere keeps you in suspense the entire time.

Only thing I would have also liked was something I saw as a comment on the aforementioned video: Something scary happening in those "You caught..."-screens. I was kind of suspecting something to be there and always on edge, but there never was, which isn't a bad thing of course. Just something I'd have liked to see.