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(+1)

Hello....sorry for my late reply. 

I played this game today. I only watched the video of this game before today. 

The game is really FUN. It is a traditional 2D platform game. However, a creative design is that the nose of the player's character can be lengthened. This increases the difficulty of playing the game because this character dies if the nose touches some things. I believe that many players treat this as an interesting and excellent challenge.  If the game allows players to start the game with 3 lives, most players may be happier.     

The background music is also nice because it can create a fantastic atmosphere in the game! It is suitable for this game. 

This Unity game surprises me because I always think that Unity games are 3D games. However, this game looks like a 100% 2D game. Unity is really versatile! 

It is quite an enjoyable game! Sure! 

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Thank you for the kind words and suggestions!

Please be sure that I'll take them in consideration, as of now I don't feel ready yet to publish and make a fully commercial game, so I want to focus on keep learning for a while, also to gather experience while i do so.

I do 100% agree with what you've said about the lives, and once I'm done with the learning part I'll revisit and evaluate if it's better to rewrite it from 0 (for polishing specially backend and future-proofing) or if it's viable to update and add the mechanics i had in mind for it, long term.

As for Unity... yeah, I'd say that if not the most versatile, at the very least is one of the most versatile engines. It has a lot of features but it also empowers developers to build their own tools for it, not just games or apps. (To put a example (Youtube link), you can even code a custom brush script for the tile map brush).

Have a nice day, and also sorry for the delay replying, I'll make sure i get the notifications since it failed to notify me this time :D

(+1)

Hello....

Please be sure that I'll take them in consideration, <--- Well done!

once I'm done with the learning part I'll revisit and evaluate if it's better to rewrite it from 0 (for polishing specially backend and future-proofing) or if it's viable to update and add the mechanics i had in mind for it, long term. <---- The plan is really nice.

As for Unity... yeah, I'd say that if not the most versatile, at the very least is one of the most versatile engines. <---- Yeah!!! The tool looks really powerful!

It has a lot of features but it also empowers developers to build their own tools for it, not just games or apps. (To put a example (Youtube link), you can even code a custom brush script for the tile map brush). <--- Thanks for your information.

sorry for the delay replying, <--- No problem. Good luck!!!!!

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Thank you once again, cheers! :D