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As far as I'm aware, the only thing in GMLive that can cause IDE lag is if your code is constantly throwing up errors and they are piling up in Output tab until they eventually "clog" it due to there being too many lines.

Other than that, neither the extension or the server perform any direct or indirect interactions with IDE - the server checks the requested files for changes and sends them to the game whenever it asks if there's anything new.

If you can get this to happen on a small project, feel free to email me a YYZ, and I'll see if I can reproduce this on my end.

Was this ever resolved?

The topic author hadn't further reached out to me about this so I wouldn't know

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"As far as I'm aware, the only thing in GMLive that can cause IDE lag is if your code is constantly throwing up errors and they are piling up in Output tab until they eventually "clog" it due to there being too many lines."

If I recall correctly this was the issue. The extension would try to connect to the server but it would keep failing and throwing errors.

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Thank you both for replying. I appreciate it.