Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+3)

*Some idea I thought of, didn’t know when to post this*

Lockpick Intro:

They break too easily when opening lockers, even then, opening said locker typically has garbage or is empty. Lockpicks are only good for obtaining special items, not much else. You’re better searching trashcans instead… Here’s a little idea.

Rating Status:

Any lockpick you find will have a rating: (highest) Perfect, Good, Fair, Poor, Broken (lowest)

Higher ratings mean lower breaking chance every time you hack a locker. Lower ratings either mean the lockpick will likely break or that lockpick is useless.

Status is based on current success rate with ranges 100% to 0% per hack attempt. Success rate decreases by 1% to 3% per locker you open, NOT the amount of hack attempts itself. So technically, you are guaranteed to open the first locker with a perfect lockpick, just not in one hack.

Percentage Ranges:

  • Perfect Lockpick (100%) – Success rate exceeds 99%, exactly 100%.
  • Good Lockpick (99% to 90%) – Success rate falls between 99% and 90% inclusive.
  • Fair Lockpick (89% to 70%) – Success rate falls between 89% and 70% inclusive.
  • Poor Lockpick (69% to 1%) – Success rate falls between 69% and 1% inclusive.
  • Broken Lockpick (0%) – Success rate falls below 1%, exactly 0%.

You can find any type of lockpick on maps when searching: Trashcans, lockers, storage, desks, etc… Each lockpick type has its own similar image looked at or placed in inventory. Screenshot of made-snippet at bottom of comment.

Repairing Lockpicks:

1st concept: Combining lower rated lockpicks with either a duct tape roll (doesn’t consume duct tape roll) or a single duct tape piece (consumes single duct tape piece) repairs the lockpick good as new. Going back to its perfect state.

2nd/backup concept: If the 1st seems overpowered, have duct tape repair lower rated lockpicks one state at a time, multiple at once when using duct tape roll or stacked duct tape pieces (states repaired vary).


Idea can be debated upon as any, my lockpick images aren’t exactly fantastic.

Looked over ideas posted by FireyDeath4, be sure to give those a read. Liked Chef Mix subtitles suggestion, sounds neat. Having secret books can help on history questions, when history level is finished in the way future. I'm on the fence for branching subjects per difficulty, might be me, don't know.

Very good idea devon. Im not a fan of the lockpick system right now. Getting albert can be super annoying when the lockpicks wont cooperate

(+1)

Thank You all for making ideas, that's very helping me and shortens time. I made lockpicks "rating" and change it's repair method, but i choose another because it's weird in first concept: one bad quality lockpick magically consumes other lockpick and repair itself; and second concept: duct tape acts for lockpick like bandage for humans and regenerate lockpick (also magically); i think i made more realistic concept: some small welding machine and fusible material repair lockpick.

(+1)

I worded 1st concept weirdly... It was basically like the current repair system, broken lockpicks being repaired with duct tape. You don't combine lockpicks together. Still unrealistic though.

Ex: (Fair Lockpick + Duct Tape Piece = Perfect Lockpick)

I can't argue with the 2nd concept being unrealistic, was only thinking of game balance then. Anyway, welding machine seems like a great idea for realism, instead of having broken lockpicks repair forever-and-ever when just using duct tape.