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Dang, that was quick! Thanks for the technical explanation too, that was unexpected. :)

I don't understand it completely, but it sounds like you use arrays to store numbers in order to avoid issues with big numbers?

(+1)

Yes, exactly. Clickers require much larger numbers than can comfortably fit into GameMaker's variables, so all numbers and maths use arrays. In fact, a substantial part of the jam's timeframe was used to code and refine that functionality, as I hadn't done anything like that before.

Ah, quite smart solution, i'm impressed. :D

Also, almost forgot to mention: The filling buttons were one of my favourite design decisions.