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Nice catch, thanks for reporting this! Fixed in 1.2.1 release. (Technical details: number-to-array convertor that runs on startup added extra leading zero to numbers that had a length divisible by three, and array to array multiplications with specific numbers would preserve the zero, leading to price format the code was not prepared to handle.)

Dang, that was quick! Thanks for the technical explanation too, that was unexpected. :)

I don't understand it completely, but it sounds like you use arrays to store numbers in order to avoid issues with big numbers?


Yes, exactly. Clickers require much larger numbers than can comfortably fit into GameMaker's variables, so all numbers and maths use arrays. In fact, a substantial part of the jam's timeframe was used to code and refine that functionality, as I hadn't done anything like that before.

Ah, quite smart solution, i'm impressed. :D

Also, almost forgot to mention: The filling buttons were one of my favourite design decisions.