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(2 edits)

Thank you for your helpful suggestions!

In fact I don't have enough time to complete the archery (in order to complete the multiplayer function), the game is a three-dimensional space, the operation needs to control the angle with the mouse, and the up and down movement controls the Z-axis (Like clip doll machine). Therefore, it is necessary to judge the Z-axis position of the arrow with a shadow.

I just updated the version on Github Pages, added shadows, and zoomed in on the characters. I hope you can think that archery has become reasonable!

Github Pages Version: