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Interesting idea! I couldn't understand when I took damage. I also found it difficult to use the procedurally generated music in any strategic way. 

Thanks for the feedback! I realize that the damage thing is pretty unclear (I'm making a remastered version of the game) so will probably add some indicator (player flashing red/white, screen shake, etc.). For the strategic side, do you have any suggestions?

btw your submission was amazing :0. Its so good that I'd be willing to play it regularly in a non-jam context.