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(+1)

Greetings!

I cannot interact with menus from my controller because menus only accept the keyboard as an input.

What is curious is that pressing the directional pad or left joystick or the X button on the gamepad triggers a sound effect but it doesn't actually do anything.

Since you made the game playable with a controller, I think you also should bind controller's keys to interact with menus.

From the way you made the gameplay and from which buttons trigger sound effects in menus even if they don't do anything, I would say that the most appropriate binding to do is directional pad or left joystick for navigating in menus and X button to confirm.

Also, even with the keyboard, "continue" and "restart" from in-game menu don't work, meaning that once you pause the game, you can't resume it and have to quit it and launch it again, and "restart" from game over menu doesn't work either, I have to quit the game and launch it again in order to retry, which is boring.

And the fucking giant bats are unavoidable as they cross the screen at sonic speed and you can't do anything if you are on their path!

Please, remove them or make them some regular smaller, slower mobs who get along with the zombies, like they come out of trees when you come close to their tree and fly in circles around you trying to hit you until you are out of reach of their tree or something.

These flaws aside, I like the game. :-)

Hello Maxime,

To address your points:

Which controller are you using? Admittedly, i never got around to making sure more than a few controllers were supported.  The ones i tested with were a PS4 controller and Xbox 360 generic controller input (that of the official controller and xinput emulators on Windows).  The menus do work with those controllers; their keys are bound to menu interactions. Let me know more about your controller and I'll see what I can do!

As for continue and restart not working, not sure why that's the case as they have before.  I'll see if there's a new build I can push with fixes.

As for the bats, their speed is the point :) if you keep walking perpendicular to their path (90 degree angle) you should be able to pass by them without issue, though some placements are meant to catch you off guard.

Thanks for playing!

- Noel

(+1)

Greetings!

My controller is X-Input/Direct-Input compatible, I specifically chose this controller to make sure that it works with both Direct-Input and X-Input games.

It is the Speedlink Torid.

Yes, I managed to dodge some bats, but as the layout is procedural generated, their placement is random and when they just come out at high speed while you are walking on a thin path, there is nothing you can do about it but curse the randomity of the world. :-3

Hey, thanks for creating enjoyable games! :-D

Thanks for the details!  I think I've fixed the menu input issue, now your choices should register input as expected.  Note, the fix is currently live on Windows only, as I have yet to make the builds for Mac and Linux containing said fix (long story haha).

As for the layouts being procedurally generated...nooooot exactly :D If you memorize where each spawn for the bats is you can have the upper hand, but the mazes are so winding that may prove difficult :) However, there are actually a finite amount of them!

You're very welcome!  Thanks for your kind words and for playing the games as you have :D Stay tuned as we have some big stuff coming down the road for our major project!

- Noel