After compiling a Doom_complete.pk3 my chaingunners are invisible when firing. I tried many different combinations of brightmaps and mods and it seems to only be a problem when using the Wadsmooshed PK3. Anything you've seen before?
I did a little bit of digging since i posted and It seems to be some sort of issue when running Wadsmoosh 1.3 with the NeuralUpscale2x_v1.0 mod. If i disable the Neural upscale everything works as it should. Best i can tell only the Chaingunner has issues, but all looks normal to me when I start digging around in the actual sprite folder. Maybe something to do with the Filter naming?