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If I leave my load order unchanged and I switch to Doom2.wad the chaingunners appear normal.  Only Doom_Complete gives me invisible chaingunners.

Would you mind posting your log file from a session where this happens? From the command line, something like:

gzdoom.exe > gzdoom.log

You can post the contents of that log file to something like pastebin. Then I could see what is being loaded and in what order.

(2 edits)

I did a little bit of digging since i posted and It seems to be some sort of issue when running Wadsmoosh 1.3 with the NeuralUpscale2x_v1.0 mod.  If i disable the Neural upscale everything works as it should.  Best i can tell only the Chaingunner has issues, but all looks normal to me when I start digging around in the actual sprite folder.  Maybe something to do with the Filter naming?


GZDOOM log file

Alright, sorry to keep blowing up the thread, but i spent last night troubleshooting and in GZDOOM 4.5 there's no issue.  As soon as I switch to 4.6, 4.61, or 4.7.1 I get invisible chaingunners but only with the Neural upscale sprites.

I can confirm this on my system, and in fact all Doom 2 sprites (monsters, archvile fire, super shotgun pickup etc) are invisible. I am baffled as to what would have changed in GZDoom 4.6 to have caused this. I'll investigate.