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Is there anything (or multiple things) planned that use large amounts of one or two specific resources? I do have to do something with 100+ of something dead. Something luminescent + something dead = blinding powder, maybe?

There might be a use that I just haven't encountered, though, since I didn't get hugely far before dying to a mushroom while attempting to hunt witches. I should've gone back home to make more rust dust to carry on through an abandoned fortress.

It might also be interesting to see potions applied in different ways, like as traps.

For now, the main use for something dead is in antidote recipe, but it is, in fact, overabundant. The economy will definitely be changing as I add new recipes.

So far things I'd be interested in seeing:

- Potions, as traps or with creative uses (Possessed weapons vs rust dust? Poison potions as herbicide? A potion as a repellant that makes snakes wander away from you?)

- *Some* gardening aspect. I do need some permanent source of pine sap without having to burn down new herb groves. Perhaps Ricardo allows you to get some potted herbs for your cellar, which regrow periodically?

- An unlockable material stash in your workshop. Once unlocked, you get the ability to leave, say, 10% of any (or all of) your materials there. If you die after leaving that 10%, it appears in a chest in the cellar.

- Golems/elementals! I saw this mentioned by someone else lower down. Unconventional materials on golems would be fun (After all, why not? Why shouldn't I make a golem out of something sticky?). I know I wouldn't be too big on party mechanics though.

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>Possessed weapons vs rust dust?

There are animated armours that are specifically weak to this potion.

>*Some* gardening aspect.

That's possible, but not very likely, as I expect the player to go explore anyway.

>An unlockable material stash in your workshop

Probably won't happen, I have certain plans for the story that won't fit with this mechanic. But I do plan the "lives" mechanic instead.

>Golems/elementals!

In all likelyhood, there will be one golem, since I, too, don't enjoy large parties very much. But I haven't yet decided on the details.