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Ent

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A member registered Jun 25, 2021 · View creator page →

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So far things I'd be interested in seeing:

- Potions, as traps or with creative uses (Possessed weapons vs rust dust? Poison potions as herbicide? A potion as a repellant that makes snakes wander away from you?)

- *Some* gardening aspect. I do need some permanent source of pine sap without having to burn down new herb groves. Perhaps Ricardo allows you to get some potted herbs for your cellar, which regrow periodically?

- An unlockable material stash in your workshop. Once unlocked, you get the ability to leave, say, 10% of any (or all of) your materials there. If you die after leaving that 10%, it appears in a chest in the cellar.

- Golems/elementals! I saw this mentioned by someone else lower down. Unconventional materials on golems would be fun (After all, why not? Why shouldn't I make a golem out of something sticky?). I know I wouldn't be too big on party mechanics though.

Is there anything (or multiple things) planned that use large amounts of one or two specific resources? I do have to do something with 100+ of something dead. Something luminescent + something dead = blinding powder, maybe?

There might be a use that I just haven't encountered, though, since I didn't get hugely far before dying to a mushroom while attempting to hunt witches. I should've gone back home to make more rust dust to carry on through an abandoned fortress.

It might also be interesting to see potions applied in different ways, like as traps.