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(+1)

***Made up subject for more fun, long read***

Art Teacher: Robert Maran (random name again)

Insert Appearance Here

Basis: Get’s angry with every unsatisfying drawing. Once triggered, he will follow the player by slow walking. Can alter a pictures appearance. Can access exclusive doorways. Can speed up from players sanity loss.

Main Mechanics: Disrupting pictures, using shortcuts, and sensing weakness

Disrupting pictures. Every-so-often, paintings near the player slowly appear to show the teachers face in bright-contrasting warm colors. Looking will drain sanity steadily, looking also increases pictures fade-in speed. Disrupted pictures eventually fade to normal if not looked at or ignored. Memes, creepypastas, fanart, etc…are affected. Shortcuts and notebook spawns aren’t however.

Using shortcuts. Life-sized framed paintings of swirls can only be accessed by Robert, they are scarce throughout the map. When accessed: The player is notified with a gusty windy noise and a visual glow (if you happen to be looking at that painting). Teleporting takes an amount of time.

Sensing weakness. He moves significantly faster when player drops below a certain amount of sanity, speed lasts an additional 7 seconds after player recovers past that certain point. Speed bonus applies when within a large radius of said player, being looked at doesn’t matter. Affects movement, other stuff till late game…

More Anger Affects:

  • Increases disrupted picture spawn rate.
  • Increases disrupted picture fade-in speed when looked at.
  • Shortcut transfer takes less time.
  • Sets the sanity weakness bar higher. Ex: Player needs to drop below 80% (loss of 20% sanity) instead of 70% (loss of 30% sanity) before speed bonus is triggered. Easier to activate.

Late-game Buff:

After collecting X amount of art notebooks: Disrupted paintings drain more sanity than usual, weakness sensing radius is increased, and the speed bonus affects door breaking.

Weaknesses:

Using a lemon-berry, chocolate muffin, or bird poop can temporarily cover disrupted images or shortcuts for an extended duration (3-5 minutes). Preventing their benefits towards Robert. New item: A dipped paint brush can permanently disable these paintings, uses a specific amount of charges on certain actions, item requires many resources and is prohibited in corridors (not in classrooms on art floor). This item would be useful against Viktor as well as Alice’s beartraps (as reoccurring characters).




Art Notebook: When interacting, you are given images to trace over. The middle-lens is where you draw, left-side consists of drawing tools, and right-side has either info or where you check answers. Notebooks look like cameras and are taped to empty picture frames, never found on desks or the ground.

Buttons or Screens:

  • SiZE. Left-side, top button: Can choose how big your editing cursor is. Small (1), medium (2), large (3).
  • Circle pen. Left-side, left-column, second row down: Add paint in the shape of a circle.
  • Square pen. Left-side, left-column, third row down: Add paint in the shape of a square.
  • Circle eraser. Left-side, right-column, second row down: Wipe paint away using a circle shape.
  • Square eraser. Left-side, right-column, third row down: Wipe paint away using a square shape.
  • ClEAR AlL. Left-side, bottom button: Wipes all paint in the lens, hold to confirm.
  • Snap Counter. Right-side, second to bottom screen. Shows how many images you need to complete, includes current image.
  • Correct to Satisfy Comparison. Right-side, bottom screen. Left number is the grade you received, right number is the required grade to count as correct.
  • Take Picture. Right-side, top button: Submits your answer for grading. Submit all images to complete notebook.

More On Satisfaction:

(In Pixels – Out Pixels = Grade Pixels): Formula for calculation, negative rounds to zero.

(Grade Pixels > or = Require Pixels): Means image is correct., otherwise; image is incorrect.

(Numbers): An average from 0 to 100 scale. Divide image pixels into 100 equal chunks…

Notebook Progression: Later one’s need more images to take, have higher grading requirements, and become more complex with smaller details.

Examples:

  • (1/10) – 4 pictures, grade requirement of 60, simple images
  • (2/10) – 5 pictures, grade requirement of 60, simple images
  • (3/10) – 5 pictures, grade requirement of 70, simple images
  • (4/10) – 6 pictures, grade requirement of 70, moderate images
  • (etc…) – weird pattern


(Quick commentary: I think this ended up better than the last notebook. Images might be too small still, better when zoomed in. Heard people talking about a math map, might make one. Going to post bugs soon as well. The impossible image has something inside the number rows.)

(Getting close to 666 comments...)

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Not bad. Good idea! Would be great if you could do a detailed math map.

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Sounds really cool, but the images seem extremely difficult to trace with just an optical mouse, like how difficult it is to use the sliders in Marzia's level, tracing the images only seems easy and possible with a touchscreen computer and stylus. Have you thought about a P.E. teacher yet? I think the first thing he'll make you do upon entering his court is make you run a full mile without ever stopping before finishing nor ever slowing down to walk, which I never had a problem with in school, I've run nonstop complete miles every weekend with my parents since I was 11 and always ran the entire 4 laps on the track at school, so they don't tire me at all unlike my pussy classmates at school. However, because the protagonist is such a pussy (or maybe she has asthma or something), she always slows down from running to walking after like 5 seconds of running, which infuriates the teacher and then the angry chase begins because the player cannot even run 1/16 of a frikin mile nonstop. Who knows? Maybe the P.E. teacher will be Mr. Cleany himself, I mean look at him, he looks like a gym teacher alright? Who says he can't have two jobs? I bet the teacher will only stop chasing you after you've run (not walked) a total distance of 5280 feet (the equivalent of a mile) anywhere around the school while solving math notebooks, not just the track, and it doesn't have to be nonstop during the chase. There may be a ft counter on the top corner of the screen to keep track of the number of feet you've run (only increases when you run, not walk).  Also, the more you walk and the more you stop moving (coach can hear your footsteps to tell how fast you are), especially while solving Viktor's notebooks, the angrier the coach gets and the faster he catches up to you because he's accusing you of being a lazy wuss. There may be a lot of dodgeballs lying around to throw at the coach's face to repel him for a while. The dodgeballs are reusable and can be picked up when you miss your target, but may blow up after an undefined number of throws like the breaking lockpicks. Watch out for h-teacher, she will only allow dodgeballs and running in the gym and the track, not in corridors and classrooms. Eat lots of items. As for the coach's chase method, I'm not sure about that one yet. Maybe you have to dodge him as he speed glides through the track/corridors like Cleany and the angrier he gets, the faster he glides around the school (like the speeding Baldi glitch in one of MIX_UP_GAMERs's BBIEAL videos.) and the harder it is to see him coming. When he does catch you, you only have a limited amount of time to break his grip of you before he sweeps you into the execution room. I'm not sure whether trash will affect this coach or not.

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Good idea for a P.E. teacher, but I think Cleany is too chill to be like that.

Images having a required score makes tracing less of a pain, the highest would be 90 on brainiac during late-game. Still though...fair point.

Another art notebook idea would be producing one color between two other colors, involves typing amounts of RGB in little boxes. You would be given a preview of that color before submitting. Went for drawing instead as it felt unique compared to my Geometry and Biology notebooks.

Your PE teacher idea sounds interesting, running till you reach a miles-worth instead of PE notebooks, makes edibles really valuable. Hitting the coach with dodgeballs would feel satisfying. Also, maybe solving math notebooks gives player additional stamina items?

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Dang, this would be a cool mechanic actually.