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Cookie Cutter MZ - Day/Night System

A project template for RPG Maker MZ. Copy/paste it into your own project to utilize a custom evented day/night system! · By Caz

Just bought it, but I don't see any FAQ for it?

A topic by SirCuddlesWorth created Aug 07, 2021 Views: 354 Replies: 15
Viewing posts 1 to 2

The zip has a TOS, but no FAQ. Is there anything I can reference for for Time > Minutes.
I mean days is simple, if Day = 1 - 5 {Do Stuff } ELSE } But the times is a little confusing for me.

When setting up events, I have several shops I want to open at specific times.

Store 6AM - 5PM
General  8 AM- 6PM
Club  9PM - 1AM

And so on, but I can't seem to find any help files for this. Also where do I toggle  AM/PM to the popup?

Developer

There isn't an FAQ per se, but the events are commented so it shows you how to use it inside of the common events in the engine itself.

As for setting up events at specific times, variable 206 is Minutes and 207 is Hours, so make a conditional branch for when Hours is between 6 and 17 if you want it to be from 6am to 5pm.

There's no AM/PM included, but you can add it to the common events so that if the hours goes over 12, it changes to a PM version.

(2 edits)

Ok thanks, you might want to include a quick FAQ in the download for dumb people like me lol.
Or a hey stupid, read the comments in the Common Events Tab. (ADD has betrayed me again).

"conditional branch for when Hours is between 6 and 17 if you want it to be from 6am to 5pm."
Ok, I was using Hour & Minutes. I'll try this thanks.

This look right?  Edit: (I changed the 5 to a 17).
https://prntscr.com/1kl3vyw

Developer

Haha no worries, I'll try and sort something out!

And yeah that looks correct to me! :D

(4 edits)

After messing around with it, I got it all working thanks!

Closed:  https://prntscr.com/1km65zq
Open:   https://prntscr.com/1km6928

Edit: Please ignore the girls, uhh.  Big assets. It's temporary  till I can find a Tall Character Generator.
They will all be normal. I don't know why the makers of RPGM don't have a Tall Character Generator.
I mean, trying to make a dating game, is hard when all the characters look like they are Five!

Only thing I need to figure  out, is how to "Hide" the time menu, from appearing in the main menu.
My main menu is a live "Map" I created for use with a Plugin for the Title Screen, so it appears there to lol.

Edit: I bought your Relationship Plugin. I have enough to buy 1 more plugin, I'm trying to decide on if I should buy 1 from VisuStellaMZ , or your Gotcha/Relationships Plugin.
Question: Can I choose the chance of and item dropping in the Gotcha Plugin? Like a rare item is 5%, and common is 75%.

Edit 500 lol, Sorry for being pushy about the FAQ.
My OCD is a pain. If I'm not washing my hands 400 times, I'm organizing everything.
Like this...
https://prntscr.com/1kn0wlc

Developer

Sweet, looks great! :D

You can hide the Time HUD by editing Common Event 103 and using a conditional branch with a switch when you want it shown/hidden.

Not sure what the Gotcha Plugin is though, is it called something else maybe? :o

Sorry, I call it Gotcha because of the EA lol. The Gambling Plugin.

I wanted to know if I can set a couple super rare Items  as a low chance to get.

Developer

Ohhh I see hahaha! The coin flip and card game just double the bet size, but you can adjust the winnings from each spin on the slot machine. :D But you could totally edit the events to customise it further too~

(3 edits)

Hey thanks, I just got paid so I bought the Gambling Plugin.
Question, how would I go about displaying the Players [Money] in a text, Formatted? 

Like 

[Text" Player Money: $156782]

but formatted as

[Text" Player Money: $1,567.82]

In like a normal display text. And in a script call?

I know \$ displays the gold window, I need it to appear in my own custom window made in https://srdude.itch.io/hud-maker-ultra-pro

I bought it, and I can use code tags. But failed so far on making it display, always $NaN.

Developer

I'm not sure if there's maybe a plugin available for that, the only way I personally know how to do it would be to make several variables to split the sum into cents, tens, hundreds, thousands, millions, etc. and display them using the \v[0] text code.

Ok thanks, I'll try to find a plugin if its to much of a pain.

(1 edit)

The comments are hardly what I would call good documentation.. by the way followed your instructions and the template does not work.  Copied the common events into my project database, copied the plugin, copied event 1 from the scene into an event in my scene, and when the game starts the hud displays an unchanging 00:00

Developer

Hi, sorry to hear you're having troubles. This is the first that anyone has brought up issues with the content of the documentation/instructions, so apologies. 

Are you sure there are no clashes between switches and variables in your existing project? And they definitely use the same switch/variable IDs as the template? It sounds like the HUD isn't displaying the correct variables.

So regarding the time template, it didn't work and then at one point it did, I am not sure exactly why it started working but I may have changed an event to activation type parallel and that may have fixed the problem.  Your instructions are very terse and leave out important details especially for people new to RPG maker.  For example , a sentence or two clarifying what it means to reserve a switch or variable id.  Does that imply an action you take in the project or simply something to keep in mind as you do your development.

Explaining how to copy events and such from one project to another would have been quite valuable and would only have cost you a paragraph or even less if you could link to a how to on that front.

Your products are good, and I see that the general feedback you get is along the lines of "great work Caz keep it up!".  But you may be unaccustomed to feedback that you can actually use to identify ways to up your game.

Developer

I see. Thank you for your feedback, I will take what you have said into account for future products.

(1 edit)

I would have preferred to give you that feedback in private message, but this platform does not seem to support that.  Thank you for taking the feedback in the spirit in which it is given.  Also, I just started using this gaming engine 3 days ago.  Still becoming familiar with it.  Not terribly pleased with the default capabilities but I can see that these limitations are easily overcome by developing your own plugins, and given that it's just plain old javascript this seems like the right way to go.  I am going to take a whack at building a mining and farming plugin which includes features such as using regions to designate resource types, weapon and resource durability, automatic timed regeneration of resources and maybe a client server capability which enables people to share worlds.

I can see how to do the coding side of things, but am weak on graphics.  I was wondering if you might be open to collaboration, seems like you are strong on graphics.  I make no assumptions about your ability to code but I have been making a pretty good living coding complex systems of one sort or another for more than 25 years.  I have learned a thing or two in that time.