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Hi, sorry to hear you're having troubles. This is the first that anyone has brought up issues with the content of the documentation/instructions, so apologies. 

Are you sure there are no clashes between switches and variables in your existing project? And they definitely use the same switch/variable IDs as the template? It sounds like the HUD isn't displaying the correct variables.

So regarding the time template, it didn't work and then at one point it did, I am not sure exactly why it started working but I may have changed an event to activation type parallel and that may have fixed the problem.  Your instructions are very terse and leave out important details especially for people new to RPG maker.  For example , a sentence or two clarifying what it means to reserve a switch or variable id.  Does that imply an action you take in the project or simply something to keep in mind as you do your development.

Explaining how to copy events and such from one project to another would have been quite valuable and would only have cost you a paragraph or even less if you could link to a how to on that front.

Your products are good, and I see that the general feedback you get is along the lines of "great work Caz keep it up!".  But you may be unaccustomed to feedback that you can actually use to identify ways to up your game.

I see. Thank you for your feedback, I will take what you have said into account for future products.

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I would have preferred to give you that feedback in private message, but this platform does not seem to support that.  Thank you for taking the feedback in the spirit in which it is given.  Also, I just started using this gaming engine 3 days ago.  Still becoming familiar with it.  Not terribly pleased with the default capabilities but I can see that these limitations are easily overcome by developing your own plugins, and given that it's just plain old javascript this seems like the right way to go.  I am going to take a whack at building a mining and farming plugin which includes features such as using regions to designate resource types, weapon and resource durability, automatic timed regeneration of resources and maybe a client server capability which enables people to share worlds.

I can see how to do the coding side of things, but am weak on graphics.  I was wondering if you might be open to collaboration, seems like you are strong on graphics.  I make no assumptions about your ability to code but I have been making a pretty good living coding complex systems of one sort or another for more than 25 years.  I have learned a thing or two in that time.