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Steve Owens

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A member registered Dec 27, 2020 · View creator page →

Creator of

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I would have preferred to give you that feedback in private message, but this platform does not seem to support that.  Thank you for taking the feedback in the spirit in which it is given.  Also, I just started using this gaming engine 3 days ago.  Still becoming familiar with it.  Not terribly pleased with the default capabilities but I can see that these limitations are easily overcome by developing your own plugins, and given that it's just plain old javascript this seems like the right way to go.  I am going to take a whack at building a mining and farming plugin which includes features such as using regions to designate resource types, weapon and resource durability, automatic timed regeneration of resources and maybe a client server capability which enables people to share worlds.

I can see how to do the coding side of things, but am weak on graphics.  I was wondering if you might be open to collaboration, seems like you are strong on graphics.  I make no assumptions about your ability to code but I have been making a pretty good living coding complex systems of one sort or another for more than 25 years.  I have learned a thing or two in that time.

So regarding the time template, it didn't work and then at one point it did, I am not sure exactly why it started working but I may have changed an event to activation type parallel and that may have fixed the problem.  Your instructions are very terse and leave out important details especially for people new to RPG maker.  For example , a sentence or two clarifying what it means to reserve a switch or variable id.  Does that imply an action you take in the project or simply something to keep in mind as you do your development.

Explaining how to copy events and such from one project to another would have been quite valuable and would only have cost you a paragraph or even less if you could link to a how to on that front.

Your products are good, and I see that the general feedback you get is along the lines of "great work Caz keep it up!".  But you may be unaccustomed to feedback that you can actually use to identify ways to up your game.

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I don't know where you responded at.  Based on your response here and the instructions I have seen you give on your products I am seeing a pattern of communication which is sub optimal.  You seem to assume people know everything you know and therefore leave important details out of your communications.  This has a negative impact on the effectiveness of your communications.

For example your reply: "Hi, thanks for the report! Just responded to your other comment about this."

How much harder would it have been to say: Hi, thanks for the report! Just responded to your other comment about this on (place where you left the comment goes here).

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The comments are hardly what I would call good documentation.. by the way followed your instructions and the template does not work.  Copied the common events into my project database, copied the plugin, copied event 1 from the scene into an event in my scene, and when the game starts the hud displays an unchanging 00:00

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I followed the rather terse instructions and I believe I have done everything asked, but the timer does not start counting when the game starts.  Help would be most appreciated.