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(+2)

Thank you much. I definitely struggled with a lot of this. Getting the game running took the overwhelming majority of the time, that by the time I got to tweaking it, I wasn't able to spend enough time on it getting the balance right. If you can believe it, this is actually an improvement, because before it was so impossibly hard that reviving wasn't even an option.

We have a few days to make tweaks. I might be able to get back to it and play around with some settings and see how they sit. I'll reply to this comment if I publish an update, and you can check it out if you're interested.

Thank you so much for playing and for your feedback!

Yeah, make me know if there are updates.

I can't even imagine how hard is to make it works, I always use engines like unity or unreal, so the game is already working, I have only to make the gameplay. But I found the idea really brilliant. I saw something similar used in platform games, but never in a shooter, and it really surprised me. 

Thanks for the kind words!

To be clear, I did use Unity, but all of the scripts were coded by me from scratch. I'm a pretty novice programmer, so I had a lot of hang-ups that slowed me down. I'm using game jams to try to get better at it.

Ah ok, I thought you didn't use Unity because it wasn't written on the itch page xD

Anyway, my thinking hasn't changed. We are all here to get better and show what we can do

(+1)

I tweaked the difficulty a little bit and fixed a couple bugs if you'd like to try it again. It's still not perfect, but that's all the time I have to dedicate to it. I'll just have to wrap it up and move on!

Thank you for the feedback either way.

I tried it, now it's really more difficult, maybe too much xD

Anyway nice job