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(1 edit) (+1)

I can see that you’re really good at narrative, since the story looks pretty promising. But, I’m sorry to say, the gameplay is actually.. well, I don’t know how to say it nicely: it’s boring. I’ve went to Tuesday and then I decided to drop off, since there was actually nothing I could do apart from progressing the dialogue: no choice, no exploration, no clues, no anything… It seems promising as an audio-book, or a short video, but as a game… I don’t know. You can surely put your narrative skills to better use if you team up with someone else next time, in my humble opinion. But hats off for trying to do all by yourself!

EDIT: I’ve felt that my judgment wasn’t fair enough, judging without even finishing your game. I’ve played it again and completed it, and I can confirm to you that this is a nice incipit for a heavy narrative-based game, but you need to work a bit on giving the player some choices.

Cheers!

(1 edit)

Thanks for your feedback.  This is actually my first attempt (edit: potentially second, depending on definitions) at any significant narrative like this so your comments are really nice to hear on that front.

I also totally agree that there isn't enough to do.  The game would absolutely benefit from either some simple narrative branches (even if they're just illusions), or a mechanic that represents the working day that the rest of the story happens around.  Nothing necessarily as involved as a Papers Please kind of game but - something.