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(1 edit)

Thanks for your feedback.  This is actually my first attempt (edit: potentially second, depending on definitions) at any significant narrative like this so your comments are really nice to hear on that front.

I also totally agree that there isn't enough to do.  The game would absolutely benefit from either some simple narrative branches (even if they're just illusions), or a mechanic that represents the working day that the rest of the story happens around.  Nothing necessarily as involved as a Papers Please kind of game but - something.