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A jam submission

UnmooredView game page

Follow Charlie's story as he proves he does everything alone.
Submitted by tatltuae — 17 hours, 14 minutes before the deadline
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Unmoored's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#14.6004.600
Use of Theme#33.8003.800
User Interface#93.1003.100
2D Art#103.4003.400
Art Direction#133.5003.500
Overall#143.0003.000
Itch Page#192.5002.500
Commercial Viability#202.5002.500
Fun#252.4002.400
3D Art#291.2001.200
Level Design#292.2002.200
Technical Accomplishment#312.2002.200
Game Design#322.2002.200
Use of Audio#351.3001.300
Original Audio#351.2001.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in Team
1

Does your game include Art packs?
No

Does your game include Sound packs?
No

Does your game include plugins or pre-coded content?
Ink: https://www.inklestudios.com/ink/
Text Mesh Pro: <a rel='nofollow noopener' referrerpolicy='origin' href='https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.0/manual/index.html'>https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.0/manual/index.html</a>

Please provide a full playthrough YouTube video of your game.
https://youtu.be/Rq74TGgqLao

Please provide a link to a 30 seconds gameplay YouTube video of your game.
https://youtu.be/-vQWByLM7_I

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Comments

Submitted(+1)

Very well done narrative- really nice progression and tied to the theme so well! Yousayrandy had a great review that really summarized my thoughts as well. With this being a one-person team I'd say you've done very well! I especially like the character/tone in the writing, had a Strange Planet sense of humor and wit to it. Nice work :D

Submitted(+1)

What a wonderful little story you've told here, and was weirdly resonate with me. I'm a big proponent of not taking anyone or anything for granted, even though I often tell myself stuff that makes my days a lot worse. I'm constantly annoyed by my coworkers and cashiers, and I find myself feeling differently when "staffing shortages" impede my normal life. Very profound message that hit me. 

The writing in general was also really well done and was enjoyable from beginning to end. There were some good setups and payoffs. The main character's arc was well realized. I was genuinely intrigued to see what was going to happen.

The 2D art, while there isn't much of it, is very striking to look at. I'm a sucker for pencil drawings to begin with, and the minimalist, sketchy contrasting with the high-res speech bubble was a great choice. I only wish there were more "scenes."

My only complaint -- and this is minor -- is that there's not much "game" here. I know it's a visual novel and story comes first and foremost, but the only interaction can be done within the opening seconds of the game, and there it's nothing but advancing text, to the point where I felt like I was reading a short story that wouldn't advance until I click a button. I appreciated getting the protagonist's view on certain objects in his room -- it added to his character -- and I would've liked to explore the other areas in the same way. Perhaps update what he says based on his deteriorating optimism.

Fantastic job.

Developer (1 edit)

Thank you so much for this lovely review, it's really interesting to see that you could identify with the story yourself.  I appreciate your kind words about the story and the art, both of which took me a lot of effort and time.  

Unfortunately the time aspect prevented me from bringing the interactable possibilities to other scenes, or exploring options with branching dialogue.  I'm glad you liked being able to learn their character through their items, and I can actually say some of the descriptions do change as you continue on.  The bed has a new caption everyday, along with the plant.  The monitor doesn't change though, so if that was your test to see if things changed it's a little unforunate, haha.  (If you're curious you can actually use the numbers 1-5 to swap the days without having to play through.)

Again, thank you. This was a very nice review, and you (and everyone else who's been so kind) have really validated the effort I've put in.  And made me wish I had more time so you all could've played something even better!

Submitted(+1)

What a fun visual novel! Great work!

Submitted(+1)

Nice story! It's sad that it doesn't have music or sound effects to help with emersion.

I normally like to see the characters in the story, but I think the decision of leaving them to our imagination worked well too.

Good job fellow dev, pretty nice narrative you made!

Submitted (1 edit) (+1)

A nice visual novel! I play them from time to time, and this is a good example of a short, well executed little story. The slowly more depressing days, and the almost supernatural happenings of things going more and more wrong, until the last day where literally everything possible goes wrong. I liked that you followed up on the line where you described what a long journey walking would be, that sort of minor payoff is really nice.

The dialogue is over the top in it’s eloquence, which to me gave the game’s world a bit of absurdity which I enjoyed, but others might find jarring and distracting. Also right clicking reset the scene for me, which was a little frustrating!

It has a lot of writing for such a short period, I’m impressed, although I admit I’m a little unsatisfied being left with so many questions! Great job :)

Developer(+1)

Thank you very much.  It's really nice to hear the story engaged you enough that a line from the second scene (out of over 30) felt like it payed off all the way at the end. 

But yes, the game ended up with far more writing than I expected going in, so I'm glad that for all the time it took me it wasn't a waste.  I don't want to risk getting into spoilers on this page, so (regretfully) I can't ask you about those questions you have.  I just hope none of them feel like missing content or plot holes.

I'm sorry you ended up finding one of my debug controls. I perhaps should've hidden that one a bit better than the right mouse button.  At least it sounds like it didn't cause you too much trouble.

Thank you again for the kind words. Everyone that enjoys this game absolutely makes my day.

Submitted

Don’t worry, the questions are more stuff that I don’t nessecarily think should be answered, but I’m still curious about, If you get what I’m trying to say. Sort of gives the world an unnatural vibe, with how for an example from near the beginning why does the coworker not help you? This combined with all these other little mysteries make me feel there’s some grand conspiracy against the main character. So in that way, these questions being left unknown help the theme of isolation.

Developer(+1)

Ah yes, I understand.  I agree that those questions are good ones to just leave ambiguous.

I was pretty far through writing when it occured to me how supernatural it seemed, and in the right framing you could probably turn the story to horror (or at least a creepypasta) pretty quickly.   It was never intended to spook though (despite my choice in handwriting style).

Submitted(+1)

I've never played visual novels before, but this one was very nice. I loved the gradual degradation of the human element in Charlie's life and his arc; taking everything for granted in a high, mighty and sometimes condescending manner before everything crumbles away and they realise how alone they truly are (every life counts i.e. you can't always rely solely on yourself, you need other people in your life for more than just work). The gay barista subplot was a lovely and wholesome way to plant this seed into the narrative.

I will say the writing, while structured and paced very well is also quite overwrought in execution; it thankfully gets more restrained as the plot develops and desperate frustration sets in for our main character but for the most part, almost everyone talks and behaves like they're in a flowery melodrama when the mundane setting and dilemmas eating away at the main character need something more grounded and bitter to more convincingly sell the downward spiral that the story's trajectory takes. I get that Charlie apparently reads a lot of Shakespeare (and Hunger Games too it seems), but it feels kinda ridiculous when he and the barista are both making such eloquently long-winded observations about friggin coffee lol (some interior monologues towards the start become unintentionally hilarious because of this)

This is not to demotivate you or anything; this kind of writing would be superlative for something like a period romance, imo it's also important to consider what mode of dialogue writing would work best for the story at hand. Keep at it! :)

Developer(+1)

No offence taken, thank you a lot for this feedback.  I'm really glad that it seems you understood exactly the story I wanted to convey.

It doesn't surprise me that some of it is a little overdone.  A significant portion of it was done with only time for a first draft (and some with scarcely even time to proof-read) so it doesn't suprise me if some of it lacks nuance or refinement.  I'm aware that it's very likely for me to construct a written sentence to make it as clear as possible (which takes away the spontaneous conversational feel sometimes). I say this not as an excuse, but an agreement that it could've been higher quality. And if I'd had more time, being able to make new drafts, and edits, to improve the reader's experience would've made me very happy.

Submitted(+1)

I started off really enjoying it. It is well put together and I liked the art style. I think the silence is the problem, as much as I enjoyed the writing I found my take it all in and respect it soon turned to click as fast as you can and get through it. In part I have limited time to play and rate and I would like to get to see them all if possible so in non jam times maybe that would not be a problem. I got to the end and liked the ending. It's just too quiet to keep me in the world and the only noise that accompanied it was the frantic clicking of my mouse. I thought the story and writing was excellent and was only too long in the context of the jam. The heart that was put into it was evident and I mostly enjoyed my time waiting for the bus.

Developer

Thank you so much, that's a very nice review.  I appreciate the note about sound though, and I'd also really like to see what a version of my game with music/light ambient noises would be like.


It is approximately 4,000 words, so I was a little worried it might've ended up too expansive for  game jam attention spans, but it means a lot that you made it through regardless.  Having written it, I don't really know what an average playthrough looks like, so if you know roughly how long it took you to reach the end it'd really help me out if you could share the time you spent on it. (Have to do that full playthrough video y'know   :c  )

Submitted(+1)

I would have to guess but I would be suprised if I got much spare time out of 20 minutes. I am not 100% sure though.

Submitted (1 edit) (+1)

I can see that you’re really good at narrative, since the story looks pretty promising. But, I’m sorry to say, the gameplay is actually.. well, I don’t know how to say it nicely: it’s boring. I’ve went to Tuesday and then I decided to drop off, since there was actually nothing I could do apart from progressing the dialogue: no choice, no exploration, no clues, no anything… It seems promising as an audio-book, or a short video, but as a game… I don’t know. You can surely put your narrative skills to better use if you team up with someone else next time, in my humble opinion. But hats off for trying to do all by yourself!

EDIT: I’ve felt that my judgment wasn’t fair enough, judging without even finishing your game. I’ve played it again and completed it, and I can confirm to you that this is a nice incipit for a heavy narrative-based game, but you need to work a bit on giving the player some choices.

Cheers!

Developer (1 edit)

Thanks for your feedback.  This is actually my first attempt (edit: potentially second, depending on definitions) at any significant narrative like this so your comments are really nice to hear on that front.

I also totally agree that there isn't enough to do.  The game would absolutely benefit from either some simple narrative branches (even if they're just illusions), or a mechanic that represents the working day that the rest of the story happens around.  Nothing necessarily as involved as a Papers Please kind of game but - something.