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(+1)

It is a very complex and polished game, specially for a 30 days development time, congrats!

While having lots of mechanics is a cool thing, if not presented organically and naturally to the player, it feels overwelming and too difficult. Its way too much text in the begining to explain it all at once, which makes it really hard to actually understand anything.

But this is a great solid base for a full game, and an amazing submission for the jam, congrats!

(+1)

With the Text at the beginning im totally with you.

The 30 Days were kinda Short for a "Project" of this size, so the introduction into the Features are a bit, lets say not fully implemented.

The "Game Information" shouldn't be active at the beginning, but since my play tester not even knew, the main goal of the game was to activate the light altars, i switched it temporarily on so people can read at the beginning the main objective, but in a future update i wanna introduce this to the player by a "Interactive Tutorial".

Thanks for playing, we plan to develop the game further since we see much more potential in it too.