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(+1)

With the Text at the beginning im totally with you.

The 30 Days were kinda Short for a "Project" of this size, so the introduction into the Features are a bit, lets say not fully implemented.

The "Game Information" shouldn't be active at the beginning, but since my play tester not even knew, the main goal of the game was to activate the light altars, i switched it temporarily on so people can read at the beginning the main objective, but in a future update i wanna introduce this to the player by a "Interactive Tutorial".

Thanks for playing, we plan to develop the game further since we see much more potential in it too.