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It doesn't seem very roguelike to me. The separate combat screens feel more like a traditional rpg. I think the game play is interesting but a little unusual. A typing game generally has a time element which your game does not (or at least I didn't notice it). It could be a spelling game but then you would expect a penalty for mistakes. Your game could certainly do it's own thing but personally I don't find it captivating at the moment.

Thanks for your comment!

Regarding your first statement, I think we may have different definitions of what a roguelike is (according to your definition, Slay the Spire is a traditional RPG too). The criterias I used are 1. Proceduraly generated dungeons, 2. Permanent death, 3. Turn-based, and 4. The player has to manage his resources to survive.

I agree with you regarding the typing part, I had a hard time balancing everything and decided not to add additional penalties when making mistakes or taking too much time!

Thanks for playing :)

I've never played Slay the Spire but I know of it and I know people have called it roguelike. I took a look at the video and you are certainly right. It doesn't look that much like a roguelike to me. I violated your definition of roguelike with mine being real time so that's ok.

Playstation gave Slay the Spire as one of the monthly games. Having played it, it does feel more like a roguelike than the Typist's Quest to me. Because you keep getting cards and other stuff, every run feels really different. I didn't get that feeling from Typist's Quest. Maybe I didn't play it enough to see that in your game.